Stellaris

Stellaris

Vassals Expanded and Reworked
 This topic has been pinned, so it's probably important
lpslucasps  [developer] 23 Jul, 2019 @ 11:24am
Bugs
This is the biggesst mod I have ever made, so it's very likely I let some unintended behaviors escape. If you find anything odd/broken, please, let me know!
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Showing 1-15 of 16 comments
Vassal selection hasnt popped with 2 vassals after a year and a half, one is a player, one is a capped AI. no gov altering mods enabled
lpslucasps  [developer] 4 Sep, 2019 @ 1:38pm 
Originally posted by C.D.FGrassy_Knoll:
Vassal selection hasnt popped with 2 vassals after a year and a half, one is a player, one is a capped AI. no gov altering mods enabled
Hey, there! How are you doing?

Some questions:

1) What are the ethics/government/civics of your empire?
2) Are those your only two vassals? If you have other vassals, did the event fire for them?
3) How were they vassalized? War? Diplomatically? Enlightenment?
4) Which version of the game/dlcs are you using?

If you could also upload your error.log and/or save file, along with a list of the mods you're using, it would help me a lot! Thanks!
1) fanatic militant\egalitarian
2) yes, those are the only 2
3) one through war, the other peacefully through diplomacy
4) current version with apoc
Mods: SCX, At War: ASS, BAE, CE, DPL, PC, PDF, and SI, ESC 3.0 Intervene, Vassals Expanded(oviously), and UI Overhaul
Last edited by [C.D.F]Grassy_Knoll; 6 Sep, 2019 @ 9:34pm
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1121692237.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1249557291.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:56:25][lexer.cpp:280]: File 'mod/ugc_1572208807.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1586639570.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1595876588.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1609801017.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1612679489.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1613766846.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1627584927.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1627919748.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:56:25][lexer.cpp:280]: File 'mod/ugc_1630977779.mod' should be in utf8-bom encoding (will try to use it anyways)
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[19:56:26][lexer.cpp:280]: File 'mod/ugc_914872677.mod' should be in utf8-bom encoding (will try to use it anyways)
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_actinides, near line: 604
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 604
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_precious_stones, near line: 605
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 605
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_rare_metals, near line: 606
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 606
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_actinides, near line: 689
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 689
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_precious_stones, near line: 690
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 690
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_rare_metals, near line: 691
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 691
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_actinides, near line: 769
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 769
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_precious_stones, near line: 770
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 770
[19:58:32][persistent.cpp:33]: Error: "Unexpected token: sr_rare_metals, near line: 771
" in file: "common/pop_jobs/nhsc_jobs_other.txt" near line: 771
[19:58:33][persistent.cpp:33]: Error: "Unknown modifier: shipsize_scx_carrier_build_cost_mult, near line: 94
" in file: "common/technology/00_SCX_tech_carrier.txt" near line: 94
[19:58:33][persistent.cpp:33]: Error: "Unknown modifier: shipsize_scx_dreadnought_build_cost_mult, near line: 86
" in file: "common/technology/00_SCX_tech_dreadnought.txt" near line: 86
[19:58:33][persistent.cpp:33]: Error: "Unknown modifier: megastructures_cost_mult, near line: 407
" in file: "common/technology/nhsc_tech_core.txt" near line: 407
[19:58:33][persistent.cpp:33]: Error: "Unknown modifier: megastructures_cost_mult, near line: 830
" in file: "common/technology/nhsc_tech_core.txt" near line: 830
[19:58:35][empire_design.cpp:1049]: Leader design with invalid class
[19:58:37][trigger_impl.cpp:2708]: Error in is_planet_class trigger, cannot find planet class with key: pc_ecocity
[19:58:37][trigger_impl.cpp:2708]: Error in is_planet_class trigger, cannot find planet class with key: pc_bioforge
[19:58:37][trigger_impl.cpp:2708]: Error in is_planet_class trigger, cannot find planet class with key: pc_machine_factory
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/technology/nhsc_tech_other.txt line: 363 line: 1
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/technology/nhsc_tech_other.txt line: 384 line: 1
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/technology/nhsc_tech_other.txt line: 423 line: 1
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/technology/nhsc_tech_other.txt line: 445 line: 1
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/buildings/nhsc_buildings.txt line: 1459 line: 1
[19:58:37][trigger_impl.cpp:8319]: has_district trigger uses inexistent district: district_ascended_housing. file: file: common/buildings/nhsc_buildings.txt line: 1597 line: 1
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size starbase_outpost
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size starbase_starport
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size military_station_medium
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size military_station_large
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size mining_station
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size research_station
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size observation_station
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size starbase_starhold
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size starbase_starfortress
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size starbase_citadel
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size SCX_Carrier
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size SCX_Dreadnought
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size eac_pdf_patrol_craft_1
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size eac_pdf_patrol_craft_2
[19:59:08][ship_design.cpp:225]: Couldn't find a name for ship size eac_military_station_heavy_small
[19:59:08][sector_manager.cpp:560]: Repaired savegame, removed 0 invalid Sector(s). 2 Sector(s) with invalid owner

thats the whole error log
Willem 7 Sep, 2019 @ 10:02am 
Now I've got a lot of mods installed, but when i enable this mod it clashes with Sins of the Fallen Empires, making Starbases cost Light Energy to build... A.K.A: the Energy from the OE of that mod, making starbases impossible to build, disabling this mod removes the issue.
lpslucasps  [developer] 7 Sep, 2019 @ 10:12am 
Energy from the OE? What's that?
Willem 7 Sep, 2019 @ 10:16am 
Hmm, it may not have been this mod... but the actual SOFE mod, I guess that it was a case of unfortunate timing and my method of checking for conflicts: Disable the last mod I activated which seemed to fix it.
Anyhow: Apologies me for the inconvenience, and did you take a look at the suggestion I left behind?
Last edited by Willem; 7 Sep, 2019 @ 10:27am
Krake 8 Sep, 2019 @ 9:37am 
I don't know what data is relevant to reporting this bug. When I enabled your mod on my subversive cult save, the Kobun subject type enabled the Blood tributary modifier.
love your mod though. thanks
lpslucasps  [developer] 8 Sep, 2019 @ 9:48am 
Originally posted by Krake:
I don't know what data is relevant to reporting this bug. When I enabled your mod on my subversive cult save, the Kobun subject type enabled the Blood tributary modifier.
love your mod though. thanks
That's working as designed. Kobuns are analogous to Blood Tributaries, but for Corporations instead of default empires.
lpslucasps  [developer] 9 Sep, 2019 @ 11:07am 
Originally posted by Krake:
I don't know what data is relevant to reporting this bug. When I enabled your mod on my subversive cult save, the Kobun subject type enabled the Blood tributary modifier.
love your mod though. thanks
Actually, forget what I said in my last post. I confused Kobuns with Debtors. Thanks for the report, I will update the mod with a correction as soon as I can!
Last edited by lpslucasps; 9 Sep, 2019 @ 11:07am
lpslucasps  [developer] 9 Sep, 2019 @ 4:55pm 
Originally posted by Willem:
Hmm, it may not have been this mod... but the actual SOFE mod, I guess that it was a case of unfortunate timing and my method of checking for conflicts: Disable the last mod I activated which seemed to fix it.
Anyhow: Apologies me for the inconvenience, and did you take a look at the suggestion I left behind?
I saw it, when I have some time I will give you some feedback.
alex 12 Oct, 2019 @ 2:42pm 
I have around 30% of a large galaxy subjugated, none of them are gestalts, but i'm only getting 10 trade value from them. before the 2.4 update i was getting 100 trade.
Des 18 Oct, 2019 @ 2:36pm 
It seems not work. No new option appears in diplomacy board. Origin vassal option has no difference after usage.
2.4.1
SlickKilmister 1 Nov, 2019 @ 10:12am 
the alteration to "can_build_branch_office_on_planet" causes compatibility issues with the "Unofficial Hive DLC" MOD

it would require a compatibility patch to fix it
alex 5 Nov, 2019 @ 6:59am 
I am a xenophobe, but the xenophobe subject type is never available when i vassalize somebody. Do I need to not have the feudal society civic or something?
edit: here's an example, it only lets me do authoritarian even though im also xenophobe and militarist https://imgflip.com/i/3fc440
Last edited by alex; 5 Nov, 2019 @ 7:12am
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