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As far as the skybox goes it's not that I'm incapable of doing it, I just got lazy and irritated trying to come up with a surrounding that would fit seamlessly into it. The walls surrounding McDonald's could remain there on the sides and back because most of the McDonald's restaurants I've been to have walls that separate them from their surrounding businesses. For that I can just make buildings all around the sides and be fine. The front wall, however, would obviously have to go and I'd have to make a street with a scene and put a player block there to keep players in the intended play area and I just feel like that'll cause a framerate issue. That was the problem I ran into with Counter-Strike: Source. The more you put in the map the more your framerate will drop. Now a days that probably won't be as much of an issue because I'm sure by now most gamers have pretty decent hardware. Back then though it was a major issue so I never got to make the maps the way I really wanted to.
When you're brainstorming a map and you're not duplicating an already existing place with a pre-determinged layout and the players' accuracy expectations, you usually won't have issues with framerates because it's not so "open" and you can hide a lot of the map and models with area portals and occluders. My Best Buy map was just one giant room with a ton of stuff in it (which is how the store actually is) so I couldn't put the detail in that I really wanted and still have it remain playable. McDonald's is basically the same way with the openness. Lots of windows, a large room that's not very cut up, but again that's how McDonald's is so I'm kind of at the mercy of the layout.
I'll try to think of a way that I can design a skybox to finish off the look of the map. Right now I figured no skybox was better than a half-assed one that didn't really make any sense. Know what I mean? The sides and rear of the building won't be too hard to do but the front will be really involved if you want it to look right. I saw one map earlier in the Workshop that was a museum and they did a good job with their integration of the skybox but the map also had several areas that it was divided into so it could afford to render it. I guess maybe I should start an "FPS" discussion and see if people will report back their average framerate so I know what I can work with. I'm running two ATI cards in Crossfire so I wasn't even sure if anyone would be able to play it the way it sits right now.
why is this a dum sidcussion? you cant just say something without reason.
two canopies in T spawn are black. Delete n re-download map several times, same problem.