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Edit: only on infested cities
I guess I could change the map generation so only storage boxes appear in the loot room so the reward can't simply be scooped up during the reforming.
Don't care myself personally since, again, I found it better to remove it and play with this instead in the long run. Just thought I'd let you know! Also. I havent' tried it, but, probably the same thing happens with Save Our Ship?
Amazingly fun mod by the way. Thanks!
During the first run the Prison Camp mission popped up. I couldn't take care of it at once. After restarting the game I wanted to look back into it again, but there seems to be a glitch.
1. When I click on the tile of the mission in the world map, the info text on the lower left contains a full stack trace of some error.
2. I have the Quest Tab mod installed and it also seems to fail to load any info.
3. When clicking around in the info mentionened in 1. it also happened once that the game froze.
4. I usually keep the blue notifications boxes on the right open, until I have the time to take care about them. The one from the Prison Camp Opportunity however vanished after loading my savegame.
The strange thing is: Quest Tab and the info panel worked fine in the first run. I haven't installed any mods afterwards.
Try and change the mod load order maybe that helps.
Does the error continue to appear if you close Rimworld and try to load again?
The stacktrace in the info screen says:
GetInspectString exception on Site Prison camp (tile=466206):
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Planet.DefeatAllEnemiesQuestComp.CompInspectStringExtra () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldObject.GetInspectString () [0x00000] in <filename unknown>:0
at RimWorld.Planet.MapParent.GetInspectString () [0x00000] in <filename unknown>:0
at RimWorld.Planet.Site.GetInspectString () [0x00000] in <filename unknown>:0
.... and so on
I'll try reordering the mods tomorrow.
It does not change anything.
However it only works if you spawn a second prison camp site. You can either wait until one pops up or do it yourself by activating the Development mode in the options menu. "Open debug actions menu" (5th symbol from the left) -> "Do incident (World)..." -> PrisonCampLGE
Once you have done this a new prison camp site should spawn and the errors should disappear.
Sorry for the inconvenience.
New prison camps will continue to work fine after this.
Like I can load to autosave before Go Explore! events were generated on the map. But any where the current generated events are present will error.
Looking into a bit futher line 207925 in my save file:
And if I completely delete the arrivalAction part out I can load the game and the events are still on the map.