Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Unfortunately I have no idea what could cause this behaviour since the prisoners should stay in their cells. Is this issue reproduceable or did it happen only once?
Full Log Dump. https://pastebin.com/hYH8pwmS
I just tried again and this time I did not enter the map, just started time again after generation and the event + my caravan disappeared immediatly. I'll try again and check th log.
I bet if you do it a hundred or even a thousand more times it'll break a few more times but work most of the time.
Unfortunately without instructions or a savegame that reliably reproduces the bug, I can't fix it.
I also simply don't have the time right now to invest many hours into searching for it.
After entering a "ambrosia sprout" event map, going to the world map would make my game bug completely, forcing me to alt+f4
Can you trim down the mod list? So far I wasn't able to reproduce the bug.
The update is now available. Please report if the issue still persists.