安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Unfortunately I have no idea what could cause this behaviour since the prisoners should stay in their cells. Is this issue reproduceable or did it happen only once?
Full Log Dump. https://pastebin.com/hYH8pwmS
I just tried again and this time I did not enter the map, just started time again after generation and the event + my caravan disappeared immediatly. I'll try again and check th log.
I bet if you do it a hundred or even a thousand more times it'll break a few more times but work most of the time.
Unfortunately without instructions or a savegame that reliably reproduces the bug, I can't fix it.
I also simply don't have the time right now to invest many hours into searching for it.
After entering a "ambrosia sprout" event map, going to the world map would make my game bug completely, forcing me to alt+f4
Can you trim down the mod list? So far I wasn't able to reproduce the bug.
The update is now available. Please report if the issue still persists.