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These messages should have to do with blueprints:
ONIBlueprints Loaded: Version 1.3.125.0
[1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString()
[1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14
ArgumentException: BUILD_MENU_START_INTERCEPT is not bound in GameInputBindings
NullReferenceException: Object reference not set to an instance of an object
Also we seem not to be able to access your key binding config menu. Should we find it in the default key bindings menu somewhere? I guess the mod breaks beforehand. Probably because a key is named differently on non US keyboards??? German key name for "Insert" would be "Einfügen". Do you somehow do string matching when reading keys? Is that maybe the problem?
Edit: Works! Thank you!
But why remove the possibility of binding the tool?
And this textbox might get pretty annoying over time, especially if you want to quickly copy/paste blueprints without wanting to save them on the long term.
`All hotkeys may now be customized via a configuration file.`
How is that a better idea than having it in the appropriate menu in the game?
Also, I've visited the GH page and no indication about which conf file...