Oxygen Not Included

Oxygen Not Included

Blueprints
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Asharas 20 Aug, 2019 @ 8:21am
No key binding settings breaks mod usage for non-US keyboards
Since the update that came today the key bindings for the mod are absent from settings, thus breaking the game with non US keyboards.
Had to disable the mod to be able to pan up and left.
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Showing 1-15 of 27 comments
T. R. I 20 Aug, 2019 @ 1:05pm 
Same issue here... Sadly, I have to deactivate ;(
Mayall  [developer] 20 Aug, 2019 @ 4:48pm 
Hi, the most recent update has introduced fully configurable keybinds/hotkeys!
nicobu 21 Aug, 2019 @ 12:57am 
Well, why is my thread locked? People seem to be having the same issue.

These messages should have to do with blueprints:

ONIBlueprints Loaded: Version 1.3.125.0
[1] [WARNING] Unable to find proper string for KKeyCode: Insert using key_code.ToString()
[1] [WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14
ArgumentException: BUILD_MENU_START_INTERCEPT is not bound in GameInputBindings
NullReferenceException: Object reference not set to an instance of an object

Also we seem not to be able to access your key binding config menu. Should we find it in the default key bindings menu somewhere? I guess the mod breaks beforehand. Probably because a key is named differently on non US keyboards??? German key name for "Insert" would be "Einfügen". Do you somehow do string matching when reading keys? Is that maybe the problem?
Sonecc 21 Aug, 2019 @ 1:49am 
Can confirm, that the game has issues once this mod is activated. Pretty unfortunate...
Mayall  [developer] 21 Aug, 2019 @ 1:54am 
Update the mod! Newer versions do not even use that binding so it’s obvious you’re using an outdated version.
Mayall  [developer] 21 Aug, 2019 @ 1:59am 
Use the Dropbox link in the listing and replace the file with the same name at ~/Documents/Klei/OxygenNotIncluded/mods/Steam/1814341183.
Last edited by Mayall; 21 Aug, 2019 @ 2:01am
nicobu 21 Aug, 2019 @ 1:59am 
I did unsubscribe - subscribe and I deleted mod contents under Documents in between. What else?
Mayall  [developer] 21 Aug, 2019 @ 2:02am 
I told you what to do above, it’s not our fault steam doesn’t update your mod.
nicobu 21 Aug, 2019 @ 2:38am 
Yeah, sorry, gonna try. We posted at the same time. :)
Edit: Works! Thank you!
Last edited by nicobu; 21 Aug, 2019 @ 2:40am
Sonecc 21 Aug, 2019 @ 9:28am 
Originally posted by Thigh Highs:
I told you what to do above, it’s not our fault steam doesn’t update your mod.
I won't download some random dll from a dropbox just because you are not able to update your mod correctly.
Mayall  [developer] 21 Aug, 2019 @ 9:59am 
I have no control over how steam updates, the correct dll has been uploaded to the steam workshop listing. May I suggest you don't make ridiculous assumptions like that?
Mayall  [developer] 21 Aug, 2019 @ 10:00am 
Also, I'll just note.. It's not a random dll. There's no virus protection on the steam workshop so how is it any less secure than downloading fromthe workshop?
Asharas 21 Aug, 2019 @ 12:52pm 
I confirm the problem is not present anymore.
But why remove the possibility of binding the tool?
And this textbox might get pretty annoying over time, especially if you want to quickly copy/paste blueprints without wanting to save them on the long term.
Asharas 21 Aug, 2019 @ 12:53pm 
Originally posted by Mayall:
Hi, the most recent update has introduced fully configurable keybinds/hotkeys!
Haven't seen that, and I just checked.
Last edited by Asharas; 21 Aug, 2019 @ 1:14pm
Asharas 21 Aug, 2019 @ 1:11pm 
Sorry, I hadn't read the patch notes

`All hotkeys may now be customized via a configuration file.`

How is that a better idea than having it in the appropriate menu in the game?

Also, I've visited the GH page and no indication about which conf file...
Last edited by Asharas; 21 Aug, 2019 @ 1:14pm
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