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Αναφορά προβλήματος μετάφρασης
or just delete doors in vanilla and save it
Grid+ObjectLayerIndexer.get_Item (System.Int32 cell, System.Int32 layer) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Grid.cs:553)
Blueprints.TileVisual.Clean () (at <7a738cce296b43079653dabfdc8c6072>:0)
Blueprints.TileVisual.UpdateGrid (System.Int32 cell) (at <7a738cce296b43079653dabfdc8c6072>:0)
Blueprints.TileVisual..ctor (Blueprints.BuildingConfig buildingConfig, System.Int32 cell) (at <7a738cce296b43079653dabfdc8c6072>:0)
Blueprints.BlueprintsState.VisualizeBlueprint (Vector2I topLeft, Blueprints.Blueprint blueprint) (at <7a738cce296b43079653dabfdc8c6072>:0)
Blueprints.UseBlueprintTool.OnKeyDown (KButtonEvent buttonEvent) (at <7a738cce296b43079653dabfdc8c6072>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/PlayerController.cs:302)
KInputHandler.HandleKeyDown (KButtonEvent e) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputHandler.cs:140)
KInputHandler.HandleKeyDown (KButtonEvent e) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputHandler.cs:150)
KInputHandler.HandleEvent (KInputEvent e) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputHandler.cs:127)
KInputController.Dispatch () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputController.cs:335)
KInputManager.Dispatch () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputManager.cs:63)
KInputManager.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/KInputManager.cs:52)
GameInputManager.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/input/GameInputManager.cs:62)
Global.Update () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Global.cs:737)
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at CodexEntryGenerator.GenerateSingleBuildingEntry (BuildingDef def, System.String categoryEntryID) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at CodexEntryGenerator.GenerateEntriesForBuildingsInCategory (PlanScreen+PlanInfo category, System.String categoryPrefx, System.Collections.Generic.Dictionary`2[System.String,CodexEntry]& categoryEntries) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at CodexEntryGenerator.GenerateBuildingEntries () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at CodexCache.CodexCacheInit () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at ManagementMenu.OnPrefabInit () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at KMonoBehaviour.InitializeComponent () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at KMonoBehaviour.Awake () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at UnityEngine.Object.Internal_CloneSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Util.KInstantiateUI (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.Boolean force_active) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at ScheduledUIInstantiation.InstantiateElements (System.Object data) [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at Game.OnSpawn () [0x00000] in <322ab64cfe564736a3a4cd0cabcbbf3c>:0
at KMonoBehaviour.Spawn () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
at KMonoBehaviour.Start () [0x00000] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
Build: U43-526946-S