RimWorld

RimWorld

Vanilla Weapons Expanded
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Oskar Potocki  [developer] 25 Jul, 2019 @ 2:52pm
Bugs
Please, report bugs here.
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Showing 1-15 of 219 comments
The Cat 30 Jul, 2019 @ 9:33am 
Hello @Oskar_Potocki, it seems the CE patch have an issue, here i've got this when the game open : https://gist.github.com/f364d3d1a6ca4fea60ca202e3dc17d2f
Last edited by The Cat; 30 Jul, 2019 @ 9:34am
Oskar Potocki  [developer] 30 Jul, 2019 @ 9:42am 
Peculiar, have you tried redownloading the mod?
Flightless_Bird 30 Jul, 2019 @ 12:58pm 
I have the same issue
The Cat 30 Jul, 2019 @ 5:38pm 
Hello again @Oskar_Potocki, yup i tried 3 times but the error messages are a bit different. Still got plenty of errors, any idea what is it ? Any fix ?

https://gist.github.com/c377bb2489bf94de5f04913f9bf9c7f3
Last edited by The Cat; 30 Jul, 2019 @ 5:38pm
Oskar Potocki  [developer] 30 Jul, 2019 @ 6:33pm 
It seems the problem is with something called Heavy Turrets - something not added by this mod. I believe some other mod might be the reason for this bug. Do you happen to have a mod that adds some sort of heavy turret?
MktheMike 30 Jul, 2019 @ 9:43pm 
I'm having the same issue. It got something to do with CE. If I load this or CE it's fine but together with or without the patch, the heavy turret thing pops up.
Trunken  [developer] 31 Jul, 2019 @ 2:00am 
Combat Extended removes VANILLA researches from the game per Patch. Thats why
OGK 31 Jul, 2019 @ 2:49am 
So is there anything i can do ? Using this mod or the apex mod causes this issue constantly
Oskar Potocki  [developer] 31 Jul, 2019 @ 3:29am 
It’s an issue with Combat Extended, not with us. I believe disabling apex weapons could help as the apex CE patch hasn’t been updated in a while and has some bugs.
The Cat 31 Jul, 2019 @ 7:01am 
Hello again @Oskar_Potocki, i enabled only this mod + the CE patch and Combat Extended, same errors about heavy turrets, probably the one who is added by the mod CE, so is it normal or do you plan any fix ?
Bishop 31 Jul, 2019 @ 8:02am 
I have a log for the failed rocket launcher smithing I mentioned. https://gist.github.com/20e113f978680753c6d67a9d11b25b47
Oskar Potocki  [developer] 31 Jul, 2019 @ 8:13am 
B1sh0p
Thanks for that, should be fixed now, make sure your game redownloads the new update.
Serook Arzzal
No fix on it on our side - it's a fault of the new version of CE removing the tech research for heavy turrets.
Bishop 31 Jul, 2019 @ 9:46am 
@Oskar Thanks for that quick fix. Just wanted to mention also in workshop that mod has no manifest and doesn't implement version checking. My game doesn't know that there's a new version yet.

Still throwing same error on rocket launcher smithing. Tried unsubscribing and resubscribing. Not sure if it's a versioning issue, or if the smithing bug persists. I tried again with almost no other mods just to be certain it wasn'ta conflict with another mod. https://gist.github.com/6435da41a94016c4fe5f5e5173518d9b

Edit: Also happens with Charge Rocket Launcher smithing
Last edited by Bishop; 31 Jul, 2019 @ 10:07am
Oskar Potocki  [developer] 31 Jul, 2019 @ 4:32pm 
B1sh0p_
It worked fine on my end, both rocket launchers are craftable.

I believe you have to unsubscribe AND remove the mod, and then subscribe again so the game actually downloads the new version.
Tal'Raziid 1 Aug, 2019 @ 5:55pm 
the Musket and Flintlock do not show up when using the Lord of The Rings The Third Age mod, which limits tech to be medieval-ish levels.
It does not show in Prepare Carefully, the dev weapons menu, nor in the forge to craft. I can include the log, but i didnt see anything in red referencing those weapons
https://gist.github.com/5487cbc52573435a44c2315b2176822a
Last edited by Tal'Raziid; 1 Aug, 2019 @ 6:03pm
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