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Technical choice or "political" choice ?
If the modder want to change this, he can add a setting to custom it ^^
You're wrong :
Update on 10/20/2022 12:10:17 PM.
Removed Wrench.
Removed Cleaver.
Removed Scalpel.
Removed Pickaxe.
Removed research project: Tools.
Halberd - Armor penetration from 70% to 30%
Hammer - Construction speed from +33% to +8%, Construct success chance from +25% to +6%, General labor speed from +10% to +3%
Hatchet - Plant work speed from +33% to +5%
Crossbow - Reduced armor penetration from 66% to 20%
Stun grenades - Reduced radius by 1 and increased cooldown by 1s.
In 1.4>Defs>ResearchProjectDefs ResearchProjects_Various.Xml
in between the longbow and gunpowder entries
<ResearchProjectDef>
<defName>VWE_Tools</defName>
<label>tools</label>
<description>Smith worker's tools to assist with manual labor.</description>
<baseCost>1000</baseCost>
<tab>VanillaExpanded</tab>
<techLevel>Medieval</techLevel>
<prerequisites>
<li>Smithing</li>
</prerequisites>
<researchViewX>3.00</researchViewX>
<researchViewY>0.70</researchViewY>
</ResearchProjectDef>
In 1.4>Defs>ThingDefs_Misc>Weapons MeleeMedieval.xml
on a line or so below <Defs>
<!-- Pickaxe -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>VWE_MeleeWeapon_Pickaxe</defName> <!-- unique -->
<label>pickaxe</label>
<description>This basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but makes digging through mountains overall more comfortable.\n\nThe shape of the head allows to pierce thicker armor.</description>
<graphicData>
<texPath>Things/WeaponMelee/Pickaxe</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel> <!-- no raiders wielding -->
<costStuffCount>60</costStuffCount>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>1.8</Mass>
</statBases>
<equippedStatOffsets>
<MiningSpeed>0.33</MiningSpeed> <!-- 0.15 to 0.33 max, balanced out in comparison with other community tools in its category -->
</equippedStatOffsets>
<equippedAngleOffset>-45</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<weaponTags>
<li>MedievalMeleeDecent</li>
</weaponTags>
<tools> <!-- needs adjustment maybe # Document 13 -->
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>1.8</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>13</power>
<armorPenetration>0.35</armorPenetration>
<cooldownTime>1.8</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>Smithing</researchPrerequisite>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<!-- Hammer -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>VWE_MeleeWeapon_Hammer</defName> <!-- unique -->
<label>hammer</label>
<description>A hammer is a tool that consists of a heavy piece of metal or stone at the end of a handle. It is used, for example, to hit nails into a piece of wood or a wall.\n\nThis basic invention is effective as a weapon, while being a tool at the same time. Needs some muscles to work with, but lets you construct with more ease.</description> <!-- adjust -->
<graphicData>
<texPath>Things/WeaponMelee/Hammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel> <!-- no raiders wielding -->
<costStuffCount>70</costStuffCount>
<statBases>
<WorkToMake>8000</WorkToMake>
<Mass>2</Mass>
</statBases>
<equippedStatOffsets> <!-- much stuff to choose from or to use it all -->
<ConstructionSpeed>0.33</ConstructionSpeed> <!-- 0.15 to 0.33 max, balanced -->
<ConstructSuccessChance>0.25</ConstructSuccessChance>
<GeneralLaborSpeed>0.10</GeneralLaborSpeed>
</equippedStatOffsets>
<equippedAngleOffset>-65</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<tools> <!-- needs adjustment maybe # Document 14 only, hammer is massive tho -->
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<weaponTags>
<li>MedievalMeleeDecent</li>
</weaponTags>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>Smithing</researchPrerequisite>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
Then finally in In 1.4>Defs>ThingDefs_Misc>Weapons MeleeIndustrial.xml
slap this on a line after <Defs>
<!-- Shovel -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>VWE_MeleeWeapon_Shovel</defName>
<label>shovel</label>
<description>Commonly used across the battlefield to dig trenches, this small portable shovel is an excellent close range weapon.</description>
<graphicData>
<texPath>Things/WeaponMelee/Shovel</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Industrial</techLevel> <!-- raiders won't wield those -->
<costStuffCount>80</costStuffCount>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>1.8</Mass>
</statBases>
<equippedStatOffsets>
<MiningSpeed>0.15</MiningSpeed>
<PlantHarvestYield>0.15</PlantHarvestYield> <!-- 0.15 max, balanced out in comparison with other community tools in its category -->
</equippedStatOffsets>
<equippedAngleOffset>-25</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<tools> <!-- adjust # Document 12 -->
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>1.8</cooldownTime>
</li>
<li>
<label>head</label>
<capacities>
<li>Stab</li>
</capacities>
<power>15</power>
<cooldownTime>1.8</cooldownTime>
</li>
</tools>
<weaponTags>
<li>ToolDecent</li>
</weaponTags>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>VWE_TrenchWarfare</researchPrerequisite>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<!-- Wrench -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>VWE_MeleeWeapon_Wrench</defName>
<label>wrench</label>
<description>A universal instrument to make even the sturdiest things work.\n\nAids with construction and breaking down Mechanoid constructs.</description>
<graphicData>
<texPath>Things/WeaponMelee/Wrench</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Industrial</techLevel> <!-- raiders won't wield those -->
<costStuffCount>65</costStuffCount>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<equippedStatOffsets>
<ConstructSuccessChance>0.15</ConstructSuccessChance>
<FixBrokenDownBuildingSuccessChance>0.15</FixBrokenDownBuildingSuccessChance>
<ButcheryMechanoidEfficiency>0.15</ButcheryMechanoidEfficiency>
<ButcheryMechanoidSpeed>0.15</ButcheryMechanoidSpeed> <!-- my vanilla friendly suggestions -->
</equippedStatOffsets>
<equippedAngleOffset>-25</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
</stuffCategories>
<tools> <!-- adjust DPS # Document 16 -->
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2.3</cooldownTime>
</li>
<li>
<label>head</label>
<capacities>
<li>Stab</li>
</capacities>
<power>16</power>
<armorPenetration>0.45</armorPenetration>
<cooldownTime>2.3</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>VWE_Tools</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>ToolDecent</li>
</weaponTags>
</ThingDef>
<!-- Cleaver -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>VWE_MeleeWeapon_Cleaver</defName>
<label>cleaver</label>
<techLevel>Industrial</techLevel>
<description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis type of knife is commonly used by chefs to cut meat and bones alike.</description> <!-- Vanilla Original Text plus nn -->
<graphicData>
<texPath>Things/WeaponMelee/Cleaver</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<weaponTags>
<li>MedievalMeleeAdvanced</li>
</weaponTags>
<costStuffCount>65</costStuffCount>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>1.2</Mass>
</statBases>
<equippedStatOffsets>
<CookSpeed>0.15</CookSpeed> <!-- my vanilla friendly suggestions -->
</equippedStatOffsets>
<equippedAngleOffset>-65</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<tools> <!-- adjust while balancing # Document 16 -->
<li>
<label>handle</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>blade</label>
<capacities>
<li>Cut</li>
</capacities>
<power>16</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>VWE_Tools</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<!-- Scalpel -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>VWE_MeleeWeapon_Scalpel</defName>
<label>scalpel</label>
<techLevel>Industrial</techLevel>
<description>One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.\n\nThis blade is commonly used by surgeons due to it's extreme sharpness.</description>
<graphicData>
<texPath>Things/WeaponMelee/Scalpel</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>65</costStuffCount>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>0.8</Mass>
</statBases>
<equippedStatOffsets>
<MedicalTendQualityOffset>0.1</MedicalTendQualityOffset>
<MedicalPotency>0.15</MedicalPotency> <!-- my vanilla friendly suggestions -->
</equippedStatOffsets>
<equippedAngleOffset>-65</equippedAngleOffset>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<tools> <!-- adjust while balancing # Document 18 -->
<li>
<label>blade</label>
<capacities>
<li>Cut</li>
</capacities>
<power>7</power>
<cooldownTime>1.5</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<recipeMaker>
<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
</recipeUsers>
<researchPrerequisite>VWE_Tools</researchPrerequisite>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>ToolDecent</li>
</weaponTags>
</ThingDef>
I just pulled this from the 1.3 files so balance was whatever the final 1.3 was at.
could u post the github
They removed because they felt that the tools were too op, even after nerfing them, i do remember seeing a document that they might add back, but nothing concrete yet