ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts Remastered
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ExileAcid  [開發人員] 2019 年 11 月 21 日 下午 8:33
INI settings
INI settings
Here's a list of the different settings server owners or single players can utilise to change parts of the mod.

These settings goes in the file GameUserSettings.ini which is typically located in; ShooterGame\Saved\Config\WindowsServer\
or
ShooterGame\Saved\Config\LinuxServer\
or
steam\stamapps\common\ShooterGame\Saved\Config\WindowsNoEditor if you're on singleplayer.

The default settings

[CKF_Config]
CeilingIsFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
SettlerIsStone=false
SettlerIsMetal=false
SettlerIsTek=false
VillagerIsWood=false
VillagerIsMetal=false
VillagerIsTek=false
KeepIsWood=false
KeepIsStone=false
KeepIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1
StructureCookingSpeed=1

In-depth explanation

CeilingIsFoundation tells the game to count ceilings as foundations, meaning you can build without having foundations or pillars connected to the ground underneath. Default value is false, meaning you need normal foundation support to build.

DisableFoundationStacking is set to false by default. Changing this to true will disable the ability to stack foundations.

StackedFoundationHasFullHP is set to false by default. This means that by default all foundations that are stacked ontop of another foundation have their HP reduced from 15.000 to 10.000. Changing this to true will give all stacked foundations full HP - not only the first one in a stack.

SettlerIsStone is set to false by default. Changing this to true will change the damage profile of all Settler parts to be the same as Stone tier buildings. All Keep tier is by default Wood Tier.

SettlerIsMetal is set to false by default. Changing this to true will change the damage profile of all Settler parts to be the same as Metal tier buildings. All Keep tier is by default Wood Tier.

SettlerIsTek is set to false by default. Changing this to true will change the damage profile of all Settler parts to be the same as Tek tier buildings. All Keep tier is by default Wood Tier.

VillagerIsWood is set to false by default. Changing this to true will change the damage profile of all Villager parts to be the same as Wood tier buildings. All Keep tier is by default Stone Tier.

VillagerIsMetal is set to false by default. Changing this to true will change the damage profile of all Villager parts to be the same as Metal tier buildings. All Keep tier is by default Stone Tier.

VillagerIsTek is set to false by default. Changing this to true will change the damage profile of all Villager parts to be the same as Tek tier buildings. All Keep tier is by default Stone Tier.

KeepIsWood is set to false by default. Changing this to true will change the damage profile of all Keep parts to be the same as Wood tier buildings. All Keep tier is by default Metal Tier.

KeepIsStone is set to false by default. Changing this to true will change the damage profile of all Keep parts to be the same as Stone tier buildings. All Keep tier is by default Metal Tier.

KeepIsTek is set to false by default. Changing this to true will change the damage profile of all Keep parts to be the same as Tek tier buildings. All Keep tier is by default Metal Tier.


DisableAutomaticDoors is set to false by default. Changing this to true will disable automatic opening of doors and gates.

PickupWhenDamaged is set to false by default. Changing this to true will allow pickup of structures that has been damage. Keep in mind that they will have full HP when placed down again, so use this with caution.

DisablePickupDelayTimer is set to false by default. The default delay when picking up items from this mod is 1 second. By changing this setting to true, you will be able to instantly pick up.

DisablePickup is set to false by default. By default, all items from this mod can be picked up. By changing this to true structures are using vanilla pickup settings, meaning items can only be picked up within 30 seconds from placing.

StructureCraftingSpeed is set to 1 by default, which is vanilla crafting speeds. By changing this number to for example 5, all items in the Crafting Tables will be crafted 5x faster.

StructureCookingSpeed is set to 1 by default, which is vanilla crafting speeds. By changing this number to for example 5, all items in the Cooking Station and Grill will be cooked 5x faster.
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目前顯示第 1-15 則留言,共 22
cheshire.raptor 2020 年 3 月 7 日 上午 10:17 
Okay, so what file am I suppose to alter? I feel like after all this time I should know this, but my mind is a total blank this morning.
Pasta Bellum 2020 年 3 月 7 日 下午 3:40 
引用自 cheshire.raptor
Okay, so what file am I suppose to alter? I feel like after all this time I should know this, but my mind is a total blank this morning.

It goes in GameUserSettings.ini
The mod author has provided all the necessary information in this very thread.
n3xt 2020 年 3 月 25 日 下午 6:11 
anyway to increase structure slot size?
†TheReaper† 2020 年 6 月 19 日 上午 1:36 
How do you fix the structure to allow building underground. No matter what i do it doesn't allow it. Walls won't work on hills due to this, as it leaves huge gaps under them (the prior CKF allowed it, and had a lot more options with textures. Is this mod not ready for install? All other structures, vanilla and modded work just fine, it's just this mod.
最後修改者:†TheReaper†; 2020 年 6 月 19 日 上午 1:36
AllanCZ 2020 年 7 月 9 日 上午 8:49 
DisableAutomaticDoors is not working for me....Can you check it please?
Apacxx 2020 年 8 月 20 日 下午 7:50 
same disable automatic doors is not working
Christhulhu 2020 年 11 月 26 日 上午 6:03 
Is it possible to change not only the damage profile to another tier and also the ressource costs?
So I would like too have Forts as stone and also the costs like the villager tier. the villager tier like wood - like the settler tier and so on.
Doesnt make sense to me to change the damage profile but keep such high crafting costs. ^^
rivalicon07 2021 年 1 月 6 日 上午 9:26 
Is there a way to turn off collision for the roof pieces? I looked around and didnt see an INI file for that.
Trogg! 2021 年 1 月 14 日 上午 11:41 
Is it possible to make a tier Thatch? Running CKFR and CKF-SciFi, I would like Settler as Thatch, Villager as Wood, Keep as Stone and Sci-Fi as Metal...
Jimbodiah 2021 年 1 月 16 日 上午 6:44 
Is there a way to disable all survivor engrams and use only the tables, besides removing them one by one in the game.ini?
ACWN 2021 年 4 月 11 日 下午 5:00 
Stacked Foundation Health isnt working in my solo player game.
Grenzgänger 2021 年 5 月 10 日 上午 4:01 
is there a way for the fence foundations foundation to get support status?
because the change last year from offical breaks all my plans in this mod.
without fence foundations on every level i cant build bay windows :( :(
NW CHRONIC 2021 年 7 月 6 日 下午 8:43 
Im looking to increase the Keep walls health is that possible? Cause a Corrupted Alpha Rex just ate my walls like it was cake on his Bday
Cor. 2021 年 11 月 27 日 下午 8:28 
"DisablePickup is set to false by default. By default, all items from this mod can be picked up. By changing this to true structures are using vanilla pickup settings, meaning items can only be picked up within 30 seconds from placing."

The giant gates in the Keep Table are not able to be picked back up, they have the vanilla timer.

We havent changed or added anything to the INI files, it is all default settings.

It it meant to be like this?
Th'ataliah 2021 年 12 月 30 日 下午 1:52 
引用自 †TheReaper†
How do you fix the structure to allow building underground. No matter what i do it doesn't allow it. Walls won't work on hills due to this, as it leaves huge gaps under them (the prior CKF allowed it, and had a lot more options with textures. Is this mod not ready for install? All other structures, vanilla and modded work just fine, it's just this mod.

Use command ghost and move into the ground you want to build in. This way you can build into the ground as far as you like. I found this most helpful when there was a small hole in the structure near rocks that a block would just not snap into. I was also able to build water pipes down through the rocks and into the water this way.
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目前顯示第 1-15 則留言,共 22
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