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@CarNage64
I deleted the comments, because spamming the same issue again and again and again, is not helpful in anyway. I gave you the guide that covers all common issues. I also said join the discord if you need more help and I also have a big discord logo on the main page with "Support" written above it.
Instead you chose to just spam the same issue again and again and again on the mod page like a child who dropped his toy.
If it was not one of those points in the guide causing the issue as you said, and you fixed it as it was caused by something else, then my original statement about it not being the mod causing your issue was valid. What is not valid, is you spamming the mod page and whinging when I have gave you all the help I could give and you could not accept that. This is is why I deleted your comments.
I am glad you have resolved your issue
If a dino grows on a CFKR he will glitch inside the foundation and we need to remove them to make the dino walk
If we want to make some food, it always creates dye.
Do you think you could add an "Disable Autocraft" button like S+ has it? That would give us the most possible control.
Been trying to get things to work, but for some reason, 1 of my servers in our cluster keeps crashing with the mod installed. 6 other servers work fine. This all worked on Sunday, started crashing yesterday.
Tried manually deleting and redownloading the mod from steam, it reinstalls, and again, all servers work, but the Crystal Isle one. CKF Scifi works on it, but as soon as I enable the mod 1814953878 on CI, it crashes on start. 1814953878 is first in the load queue.
Any tips on what to try?
Crash message: The only thing I can read out is that this "ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e0f1cced) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]" is strange, as I do not have a F:.
Fatal error!
VERSION: 329.22
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7dfb34446) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:372]
ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff7dfb4483c) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7dfb44c3f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7dfb34739) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7dfb44c3f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UObject::CallFunction() (0x00007ff7dfb34739) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff7dfb44c3f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7dfb1a30e) + 19 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff7dfb44abc) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff7dff6cfe0) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGameServer.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff7e00be215) + 20 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\latentactionmanager.cpp:141]
ShooterGameServer.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff7e00b0c6c) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff7e00bce47) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\leveltick.cpp:1281]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff7e005768f) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\engine\private\gameengine.cpp:1183]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff7ddf2814c) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launchengineloop.cpp:2441]
ShooterGameServer.exe!GuardedMain() (0x00007ff7ddf24b1d) + 0 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7ddf24b7a) + 5 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7ddf287bc) + 17 bytes [e:\build\gen2dlc\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7e0f1cced) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffed5917034) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffed7842651) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffed7842651) + 0 bytes [UnknownFile:0]
but I have anyway missing structures((((
I want to use it t apply he same color scheme to all parts.
I need instructions, how to use that tool. Thanks.