ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts Remastered
STuRoK 8 Jun, 2020 @ 9:45pm
Less Engrams Version Please
Hello, I first just want to thank you for the awesome mods and work that you've done!

However, our servers have issues because of the high number of Engrams for players to learn. We cannot use "learn all engrams" mods and players cannot learn them all or they will experience crashes. It's a buffer overflow problem. Automated Ark 3 smithicator won't show engrams if they number over 1250 for this reason. So, does that mean we lose great mods like CKF and your new sci-fi one!, and Primal fear, Eternal, and other great mods simply because together they add a ton of engrams? It would be a shame, right?!

I am entreating to multiple mod developers to have a version where only the most important items be personal engrams, and everything else simply be in the bench, unlocked when the bench is unlocked.
Structure mods like this are a perfect example of one that can compress into just the benches, and spare everyone the huge amount of engrams needed to learn, and the buffering required for all that. It would be a big boon to all server hosts who have to deal with lag and issues from too many engrams, or simply must cut mods out.
It's also a bit redundant to have to learn 11 different versions of the same thing. Not to mention the headache of having so many engrams in your list and having to learn them all one by one, and then again each time you mind wipe. And it seems to be mostly servers with this particular mod or similar structure mods like ECO's that deal with this issue most simply because of the large number of engrams in your mods.

Is this possible? I know its not the same thing, but your mod and many others have benches that do contain all the engrams, even if not learned, so can you not just remove them from our personal engram list?
If you like having to learn all engrams, then perhaps you can do a huge courtesy to many others by creating a second version of the mod that removes all but a few engrams for those of us who prefer to not have them, or have issues because of them. I know there are/were servers that wanted to use this CFK mod and others but could not because of this engram issue.

Perhaps you have already thought of and tried this and it just won't work? If so, I apologize for wasting your time.
Please, however, for the sake of all who want to use your mods, but cannot, give this entreaty due consideration.

I thank you kindly,
Steve
Last edited by STuRoK; 8 Jun, 2020 @ 10:21pm
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Showing 1-6 of 6 comments
Sassblade 15 Jun, 2020 @ 1:12pm 
This, please! Most of the engrams are 0 points as well so there isn't even a question of gameplay balance. With the overflow buffer problem, multiple mods, and respec this just becomes a horrible user experience. Please consider at least adding a config option that bundles the pieces together with the appropriate work bench.
Snolune 15 Jun, 2020 @ 2:57pm 
I would love to see this added.
Messajah 25 Sep, 2020 @ 6:31am 
Please. I play on Aesir Gaming Neo Arcadia, the best unofficial ark servers (even many big mod authors play there), and everyone there complains about CKFR:

1. It fills the entire engrams list, making the game FPS lag badly when trying to scroll through the engrams.

2. It's spam in the engrams list which hides real engrams such as basic core gameplay items. Normal, useful engrams become very hard to find.

3. Having that many engrams causes Buffer Overflow sometimes when transferring between servers. In some cases the character inventory has to be wiped from the cloud save to be able to finish the transfer, all because of CKFR engrams making the cloud save larger than what the game supports. Several people have used mindwipe to forget CKFR engrams and avoid touching any CKFR stuff because of this risk.

4. It makes no sense for them to be engrams, since there are tons of different structure pieces and they are only craftable inside the tables. It's too much...

5. Other mods such as eco's decorations don't use engrams. All craftable items are permanent blueprints inside the crafting tables. CKFR would be much better, cleaner, easier, and safer if it was the same way. Please. :)
Last edited by Messajah; 3 Oct, 2020 @ 9:31am
Quambas 17 Nov, 2020 @ 6:49pm 
+1 my engram menu is full of ♥♥♥♥♥♥♥♥ no one needs to see, since the engrams come from the bench
Last edited by Quambas; 17 Nov, 2020 @ 6:49pm
Aleasha 13 Dec, 2020 @ 3:55pm 
yes please fix this as this is a great mod
exiledfreedom 18 Dec, 2020 @ 2:56pm 
Fixing the problem with the engrams would make the mod great.
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Showing 1-6 of 6 comments
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