DayZ
RolePlayMod
ɴeмѕi 22 Apr, 2022 @ 12:25am
melee on shoulder
Hey, great work you´re doing. Our players love your mod. Only thing they don´t like is that they can´t wear melees and tools on theire shoulder. I know you won´t change that, but maybe you can tell us how you did this so we can overwrite that in our servermods?
Without knowledge of what you changed it´s hard to find out what to overwrite.

Tried to this but doesn´t seem to work:

class CfgVehicles
{
class Inventory_Base;
class Shovel: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class LongWoodenStick: Inventory_Base
{
inventorySlot[]=
{
"Material_Shelter_FrameSticks",
"Shoulder",
"Melee"
};
};
class SharpWoodenStick: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Spear: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Crowbar: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class FireExtinguisher: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Pipe: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class FarmingHoe: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class ImprovisedFishingRod: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class ObsoleteFishingRod: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class SledgeHammer: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Broom: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Broom_Birch: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class MeleeItemBase: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class WoodAxe: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class FirefighterAxe: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Pitchfork: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Pickaxe: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Sword: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class BaseballBat: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class NailedBaseballBat: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class PipeWrench: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class TelescopicBaton: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class HockeyStick: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class NewHockeyStick: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class PoliceBaton: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class CattleProd: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class StunBaton: Inventory_Base
{
inventorySlot[]=
{
"Shoulder",
"Melee"
};
};
class Man;
class SurvivorBase: Man
{
attachments[]=
{
"Head",
"Shoulder",
"Melee",
"Headgear",
"Mask",
"Eyewear",
"Hands",
"LeftHand",
"Gloves",
"Armband",
"Vest",
"Body",
"Back",
"Hips",
"Legs",
"Feet",
"Splint_Right",
"Ears"
};
class InventoryEquipment
{
playerSlots[]=
{
"Slot_Shoulder",
"Slot_Melee",
"Slot_Vest",
"Slot_Body",
"Slot_Hips",
"Slot_Legs",
"Slot_Back",
"Slot_Headgear",
"Slot_Mask",
"Slot_Eyewear",
"Slot_Gloves",
"Slot_Feet",
"Slot_Armband",
"Slot_Ears"
};
};
};
};
class CfgNonAIVehicles
{
class ProxyMelee;
class ProxyMelee_DZ: ProxyMelee
{
model="\dz\Characters\Proxies\Melee_DZ.p3d";
};
};