Total War: WARHAMMER II

Total War: WARHAMMER II

All Faction Officers Revisited - SFO Compatibility Submod
 This topic has been pinned, so it's probably important
ihKu47  [developer] 28 Jul, 2019 @ 3:20am
Bugs & Technical Issues
Let me know in this thread if you encounter wrong unit stats or the officers behaving strangely, or not having the correct gear on them.
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Showing 1-9 of 9 comments
ihKu47  [developer] 28 Jul, 2019 @ 10:12am 
Sheev Palpatine said:

"Hey! I'm using this mod together with your other non-sfo version (the same one that has a squig on the thumbnail). Unfortunately, the game will crash on startup if I don't use soul's officer mod as well. When I load into the game, no officers are present in any of the factions that I play as. Is there any advice you can provide me with? (Other mods, deactivate one mod, etc...)"

Hiya!

The other squig thumbnailed mod (All Faction Officers Revisited - an ihKu Submod) needs Soul's All Faction Officers Revival to work, so you should keep that active: Most of the officers come from that mod, and for the ones I've made a good number use the files in that mod. The missing files needed by my officers are probably why it is crashing.

When you load into the game, do you have Soul's mod active? If you do, is it higher (earlier) in the load order than SFO? It needs to be higher and should be by default, but there are a number of reasons why it might not be.

Let me know if these helped you out, and we can figure out more if it didn't!
Last edited by ihKu47; 28 Jul, 2019 @ 10:15am
Sheev Palpatine 28 Jul, 2019 @ 10:30am 
@ihKu47
Let's see here, as I previously mentioned, I have both of your "squig officer mods" activated at the same time and together with Soul's All Faction Officers Revival (All are at least two mods higher than SFO). So far, most factions such as The Empire have officers, however, none of my High Elf units have any sort of officers (They are all identically the same).
Last edited by Sheev Palpatine; 28 Jul, 2019 @ 10:31am
ihKu47  [developer] 28 Jul, 2019 @ 10:40am 
Originally posted by Sheev Palpatine:
Let's see here, as I previously mentioned, I have both of your "squig officer mods" activated at the same time and together with Soul's All Faction Officers Revival (All are at least two mods higher than SFO). So far, most factions such as The Empire have officers, however, none of my High Elf units have any sort of officers (They are all identically the same).
Are you using any other mod that might affect the stats of High Elf units? Both the stats and what kind of officer a unit has (if any) are determined by the same tables in the game's files, so if you have something in addition to SFO that alters those values they might be overwriting the High Elf officers.

I would try moving this submod to be the very highest on your mod list. In many cases that should fix it (but also give everything their SFO stats). If that does not work, try to set this as the highest, All Faction Officers Revisited as the 2nd highest, and Soul's All Faction Officer Revival as the 3rd highest.
Sheev Palpatine 28 Jul, 2019 @ 10:51am 
@ihKu47
No, I’m currently not using any high elf mod just general SFO-related mods, but anyways I'll try with your suggestion(s) when I can in a couple of hours and report to you what happens. Thanks for the tips!
Last edited by Sheev Palpatine; 28 Jul, 2019 @ 10:57am
ihKu47  [developer] 28 Jul, 2019 @ 11:00am 
Originally posted by Sheev Palpatine:
@ihKu47
No, I’m currently not using any high elf mod just general SFO-related mods, but anyways I'll try with your suggestion(s) when I can in a couple of hours and report to you what happens. Thanks for the tips!
Glad to help, I hope that fixes it! It could be one of those SFO-related mods as well, like something affecting HP to make battles longer or shorter - there's a lot of things in a few of the tables.
Sheev Palpatine 28 Jul, 2019 @ 2:08pm 
@ihKu47
Unfortunately, your suggestions did not make a difference. I started a vortex campaign as Tyrion, but the only officer I noticed was with the Eagle Claw Bolt Thrower. I don't know if you have anything else to suggest so here are some mods that I'm using:
-Legendary Lords 1- SFO
-Mixu's Legendary Lords 1
-No More Stupid Animations for All Races
-Mixu's Legendary Lords 2- SFO (And the original version)
-Dreadspears Better Animation!
-SFO Tweaks
These were some of the mods that I believed that may or may not have some sort of issue with this mod.
Last edited by Sheev Palpatine; 28 Jul, 2019 @ 2:08pm
ihKu47  [developer] 28 Jul, 2019 @ 2:46pm 
Originally posted by Sheev Palpatine:
@ihKu47
Unfortunately, your suggestions did not make a difference. I started a vortex campaign as Tyrion, but the only officer I noticed was with the Eagle Claw Bolt Thrower. I don't know if you have anything else to suggest so here are some mods that I'm using:
-Legendary Lords 1- SFO
-Mixu's Legendary Lords 1
-No More Stupid Animations for All Races
-Mixu's Legendary Lords 2- SFO (And the original version)
-Dreadspears Better Animation!
-SFO Tweaks
These were some of the mods that I believed that may or may not have some sort of issue with this mod.

Thanks for the mod list! I use or have used almost all of these myself, so that's an additional help factor.

SFO Tweaks is the only one I have never tried but judging from its description it sounds like it is most likely the one overwriting the officers into nonexistence. You could try if they appear without it.

There's a chance that it could also be Dreadspears Better Animation!, though I think it should get overwritten by the officers. Either way, one of the mods overwrites the other, so you will need to make a choice between the mods. If deactivating SFO Tweaks didn't fix the issue, try deactivating Dreadspears Better Animation!.

Sidenote: Dreadspears Better Animation! and SFO Tweaks probably have a conflict as well for the same reasons they conflict with the officers mod, so you may either not get Ado's animation for them or you do get it but with the stats set by Ado's mod. I recommend using the SFO compatible version of Dreadspears Better Animation! if you wish to use it with SFO.

In my experience the officers mods either overwrite or don't conflict with any of the other mods you listed:

Mixu's Legendary Lords and the SFO submods for them shouldn't cause any issues, I've tested the officers mods with them on (low on the mod list) and the officers appeared.

No More Stupid Animations for All Races works with me as well, and doesn't seem to have any conflicting tables.
Sheev Palpatine 28 Jul, 2019 @ 3:01pm 
@ihKu47
Thanks to the mod list that I provided and your new suggestions, I'm very glad to tell you that it was the SFO tweaks mod that was casuing the issue. It's a sad loss yes, but your mod is much more of importance, especially since you dedicated a large quantity of time just for one random player. Thank you once again for your efforts!
ihKu47  [developer] 28 Jul, 2019 @ 3:05pm 
Originally posted by Sheev Palpatine:
@ihKu47
Thanks to the mod list that I provided and your new suggestions, I'm very glad to tell you that it was the SFO tweaks mod that was casuing the issue. It's a sad loss yes, but your mod is much more of importance, especially since you dedicated a large quantity of time just for one random player. Thank you once again for your efforts!
Thank you for the kind words! I am happy that the cause of the issue was found and that you enjoy my mod :)
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