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First off, your fourth screenshot already said this before i could; having every vehicle spawn set to "respawn when moved" is markedly, pointedly, wholly and completely ludicrous. On a small island, 30-50 bots and absolute max two armored vehicles is usually standard. While i can imagine one enjoying literally infinite tanks if their preference is for 150 units of pure chaos on less than 200 spare metres, what you have now is excessive, and limits playstyles by forcing the player to either be drowned in tanks, or to disable them outright. Jeeps and are mostly unneeded on this tiny island too, and bombers are more range-focused, focus on only giving each team just enough to get by, not every map can be a vehicle showcase. 1-2 jeeps per starting flag, set to respawn when destroyed would be my first instinct.
Once i managed to gasp for air in the sea of tanks, though (meaning that i banished them outright) the map was actually pretty neato. Interesting layout, unconventional starting flag placement, object placement is condusive to cover-shooting without being too dense... s'good, s'good! I recommend getting crafty with spawnpoint placement around capture points; spawning in full view of the enemy is never good. It'll be tricky, but if you can figure out how to create little safe spawning zones -- the kind that are like little safe houses or safe dugouts, far enough from the flag AND from enemy attack routes to allow bots to spawn without immediately swarming attackers, or getting swarmed -- then the major flaw on this map other than tank debauchery will have been fixed.
swing by the ravenfield discord if ya feel like it, mapmaking help and insight awaits those who seek it!
Hey, thanks for the tips! I changed up the map to try to make it more reasonable. Going to keep working on it