Left 4 Dead 2

Left 4 Dead 2

Dark Days -- [ v1.5.4 ]
Suggestions and Feedback (Steam won't allow me to comment)
Very interesting concept and mechanics. I do find the regular mode very inferior to the infected mode. The regular mode requirement for only headshots is quite a pain without the crosshair and the random bullet deviation of guns, and sometimes even if you do hit them in the head it doesn't consider it as a headshot or worse removes the head and have a near invincible zombie running around without a head. I know the head hitbox and headless zombies is an issue of left 4 dead 2 rather than the mod itself, but it still stands that this makes fighting zombies in regular mode very tedious and frustrating.

Melee weapons is very random at times aswell, at times i can one hit kill zombies consistently, at other times ive been hitting a single zombie in the head are 10x times and they aint going down. I suggest that you allow some damage to the body rather than fully negating any damage, maybe something between 10% to 20% of damage dealt of any weapon. This allows a bypass to the annoying bugs like the headless zombies and head hitbox, but in exchange needing to use more ammo to take down a zombie.

The inability to check ammo can be frustrating sometimes, maybe add the ability to allow the weapon ui to show up with a key bind but in order to check it the player has to stand still. The lack of crosshair makes picking up items very painful, so many times do i have to spam down e just to equip a gun or pickup a small syringe from the ground, maybe adding a keybind to allow crosshair for 2 seconds with a 10 second delay can help with this issue.

The lack of supplies in the saferoom is pretty harsh, ive been in situations where progressing becomes impossible due to me taking too much damage and using up supplies in the prior map, maybe this is what you intend it to be, a rougelike mod where you are expected to just die at some point if you don't have the necessary supplies to progress, if this is not your vision may I suggest adding at least pills or syringes in the saferoom to at least give players a chance. The class systems is quite unique and I don't have much qualms. The random starting health is a very random addition, I don't understand the need for it or why you bothered to even add it, honestly I would suggest to just remove the feature.

I find that the infected version is very well balanced and is much more enjoyable than the regular version. The autoshove and autorevive are very well implemented, though I had a weird situation where hunter just chained grabbed me everytime he got shoved off but that only happend once to me. In general its a very good time to play and still has the feel of left 4 dead 2, though some criticisms of the regular mode still does apply to here.

All in all this addon is very good. It has a good atmosphere and a clear goal in how it wants you to play. The regular version does suffer a lot of problems, making it more tedious and frustrating to play, but the ideas and mechanics are already there, all it needs is a bit of refinement. Good job you do the left 4 dead 2 community proud.
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Cap'N Snuggles  [developer] 20 Jul, 2022 @ 11:01pm 
"The regular mode requirement for only headshots is quite a pain without the crosshair and the random bullet deviation of guns"
the headshots take a second to get use to but once you do you won't even notice it's a thing but in the meantime you can use shotguns snipers or close range full auto weapons then headshots will be impossible to miss

the bullet deviation is solved by not trying to run and gun full auto and instead walking or standing still to fire

" sometimes even if you do hit them in the head it doesn't consider it as a headshot or worse removes the head"
heads aren't treated as one hitbox there are different locations on the head and only certain ones are considered lethal for example hitting the jaw hitbox isn't lethal

sorry I am still working on fixing the headless stuff it's really difficult :c

" ive been hitting a single zombie in the head are 10x times and they aint going down."
sorry but that isn't possible :c if it's not going down after one hit it's because you are missing the head most people aim to low also the knife has a really messed up hit pattern not sure if you were using that

"The inability to check ammo can be frustrating sometimes"
a way to check ammo is being worked on currently but it's really difficult to do UI stuff at the moment the best you can do is keep track of your ammo every weapon has enough to reload 6 times

"The lack of crosshair makes picking up items very painful, so many times do i have to spam down e just to equip a gun or pickup a small syringe from the ground"
I'm sorry but I don't understand this :C your crosshair only has to be vaguely in the direction of an item to pick it up so I don't understand how it's possible to miss also items glow when you are pointing near them so a crosshair wouldn't be needed

maybe you are trying to pick up an item from the floor without crouching to reach it? or maybe you are trying to pick it up when you are to far away from it?

"ive been in situations where progressing becomes impossible due to me taking too much damage and using up supplies in the prior map"
in the base game all your past mistakes are 100% remedied by reaching a saferoom in this mod that isn't the case you will have to deal with your past choices and mistakes you also might not of noticed but saferooms actually heal you and if you play as the doctor class saferooms will heal extra

doctor also spawns with medical items at the start it sounds like you should try playing the doctor class

"The random starting health is a very random addition, I don't understand the need for it or why you bothered to even add it"
it was added for realism to show that you have existed and done things for any amount of time before that exact second you just spawned in it also is there to shake up dynamics so you don't play the same everytime

I know random things tend to rub people the wrong way in games but there are random factors you would be dealing with in a realistic scenario though this feature is getting modified in the next version of the mod

"I had a weird situation where hunter just chained grabbed me everytime he got shoved off but that only happend once to me"
everytime you free yourself from a special infected they take damage about 1/3 of their health and the more damaged a special is the faster you will free yourself from them after about 3 chain grabs at full health the hunter should die

you can also prevent chain grabbing from hunter if you shove the second you get up
minerjohnny1211 21 Jul, 2022 @ 1:55am 
Not sure how to quote comments properly so i'll just reply through a numbered format of the quotes.

1. After messing with the addon more yeah I have gotten a bit more used to it than before. Pistols are still a pain to aim though and since shotguns and automatics are never a guarantee to when searching it can still feel a bit frustrating.

2. Huh didn't know that there are specific parts of the head you need to hit in order to kill, must make it much harder to fix this issue since you need to take account of this other hitboxes. The headless issue has been here since the launch of the game. I have not seen an addon that has completely solved it, and I have played this game since 2010 ( Disclaimer I used to play this game in computer cafes and in my cousin's laptop, my left 4 dead 2 account is fairly new), I wont blame you if you can't find a solution for it since even valve themselves couldn't even fix it in their official mutations.

3. Pretty sure the swing I was hitting just below the head area during the time I made this. I find that bladed weapons have an easier time properly hitting the head of zombies with a swing and blunt weapons like bats and the baton seems some inconsistent with the swings. These are just my experiences though and there is a chance that I just suck.

4. Yeah I also assumed that UI stuff will be complicated to do. Funny that 6 reloads feel a lot fewer if you don't see how much you have. I'll try taking note of my ammo count from now on.

5. I'm talking about times where there is multiples of something in an area. Lets say you were looking at a table with pipebombs and a molotov. It can be hard to pick up the molotov if it's in the middle of pipebombs since it's hard to see what you are pointing at. Or when you drop an empty gun on top of a melee weapon or another gun, you can't pick up pick up the one under it without spamming e on a specific angle. I should have probably been more specific with what I said.

6. I did not notice that I actually healed in the saferoom. I also figured this is how you probably wanted it to be like. It isn't in my particular taste but I respect your decision.

7. I could see how this makes sense in the theme of realism, though I still can't shake the feeling of it being unneeded since all it really does is just remove a random amount of health at the start and doesn't really add anything more to how you play. Whether you start with 75% health or 100% health you aren't really gonna do anything much different from how you usually play. Maybe the future version of this will further expand on the random start of the game by making it that you start back and white, give you a random 2nd tier weapon at spawn, reduces your eyersight like the darkness mutation and etc. I don't think players dislike random elements, I believe that players don't like random elements that doesn't add much to the gameplay.

8. During this situation I was getting hit by 3 commons while the hunter was chain grabbing me so I couldn't shove him since the zombies were in the way. This wasn't really a critique just wanted to share this experience since it was quite funny for me.
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