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the bullet deviation is solved by not trying to run and gun full auto and instead walking or standing still to fire
heads aren't treated as one hitbox there are different locations on the head and only certain ones are considered lethal for example hitting the jaw hitbox isn't lethal
sorry I am still working on fixing the headless stuff it's really difficult :c
sorry but that isn't possible :c if it's not going down after one hit it's because you are missing the head most people aim to low also the knife has a really messed up hit pattern not sure if you were using that
a way to check ammo is being worked on currently but it's really difficult to do UI stuff at the moment the best you can do is keep track of your ammo every weapon has enough to reload 6 times
I'm sorry but I don't understand this :C your crosshair only has to be vaguely in the direction of an item to pick it up so I don't understand how it's possible to miss also items glow when you are pointing near them so a crosshair wouldn't be needed
maybe you are trying to pick up an item from the floor without crouching to reach it? or maybe you are trying to pick it up when you are to far away from it?
in the base game all your past mistakes are 100% remedied by reaching a saferoom in this mod that isn't the case you will have to deal with your past choices and mistakes you also might not of noticed but saferooms actually heal you and if you play as the doctor class saferooms will heal extra
doctor also spawns with medical items at the start it sounds like you should try playing the doctor class
it was added for realism to show that you have existed and done things for any amount of time before that exact second you just spawned in it also is there to shake up dynamics so you don't play the same everytime
I know random things tend to rub people the wrong way in games but there are random factors you would be dealing with in a realistic scenario though this feature is getting modified in the next version of the mod
everytime you free yourself from a special infected they take damage about 1/3 of their health and the more damaged a special is the faster you will free yourself from them after about 3 chain grabs at full health the hunter should die
you can also prevent chain grabbing from hunter if you shove the second you get up
1. After messing with the addon more yeah I have gotten a bit more used to it than before. Pistols are still a pain to aim though and since shotguns and automatics are never a guarantee to when searching it can still feel a bit frustrating.
2. Huh didn't know that there are specific parts of the head you need to hit in order to kill, must make it much harder to fix this issue since you need to take account of this other hitboxes. The headless issue has been here since the launch of the game. I have not seen an addon that has completely solved it, and I have played this game since 2010 ( Disclaimer I used to play this game in computer cafes and in my cousin's laptop, my left 4 dead 2 account is fairly new), I wont blame you if you can't find a solution for it since even valve themselves couldn't even fix it in their official mutations.
3. Pretty sure the swing I was hitting just below the head area during the time I made this. I find that bladed weapons have an easier time properly hitting the head of zombies with a swing and blunt weapons like bats and the baton seems some inconsistent with the swings. These are just my experiences though and there is a chance that I just suck.
4. Yeah I also assumed that UI stuff will be complicated to do. Funny that 6 reloads feel a lot fewer if you don't see how much you have. I'll try taking note of my ammo count from now on.
5. I'm talking about times where there is multiples of something in an area. Lets say you were looking at a table with pipebombs and a molotov. It can be hard to pick up the molotov if it's in the middle of pipebombs since it's hard to see what you are pointing at. Or when you drop an empty gun on top of a melee weapon or another gun, you can't pick up pick up the one under it without spamming e on a specific angle. I should have probably been more specific with what I said.
6. I did not notice that I actually healed in the saferoom. I also figured this is how you probably wanted it to be like. It isn't in my particular taste but I respect your decision.
7. I could see how this makes sense in the theme of realism, though I still can't shake the feeling of it being unneeded since all it really does is just remove a random amount of health at the start and doesn't really add anything more to how you play. Whether you start with 75% health or 100% health you aren't really gonna do anything much different from how you usually play. Maybe the future version of this will further expand on the random start of the game by making it that you start back and white, give you a random 2nd tier weapon at spawn, reduces your eyersight like the darkness mutation and etc. I don't think players dislike random elements, I believe that players don't like random elements that doesn't add much to the gameplay.
8. During this situation I was getting hit by 3 commons while the hunter was chain grabbing me so I couldn't shove him since the zombies were in the way. This wasn't really a critique just wanted to share this experience since it was quite funny for me.