Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
 This topic has been pinned, so it's probably important
Cryswar  [developer] 10 Aug, 2020 @ 3:11pm
Lord Skill Changes and Additions
New skills are added in a manner that should not interfere with ongoing campaigns or other skill mods. As a result, they may show up to the right of other modded skills.

Skarsnik
  • Fermented Fungi: now grants ability: "Foe Seeker" to Squig Herds and Squig Hoppers
  • Smart Hidin': now grants Stalk to Night Goblin Squig Hoppers and Forest Spiders, Unspottable to Nasty Skulkers
  • Underbosses: now adds +15 BvL to Forest Goblin Spider Riders
  • Backstairs Tactics: now adds Snare Nets passive ability to all Night Goblins, +400% AP damage to Night Goblin and Forest Goblin Spider Rider archers (should be +4 damage since 1 base)

Mazdamundi
New unique skill tree:
  • Living Legend: +20 diplomatic relations with all Lizardmen, -10% upkeep to army
  • Guardians of the Solar City: two levels, 15% ward save and Perfect Vigor to Temple Guard
  • Flowing Light: Replaces the Blinded effect of Solar Engines with 200 damage over time to help take down larger targets.
  • Sol Invictus: two levels, +3 uses and -40% cooldown for Burning Alignment from Engine of the Gods Stegadons. No effect on Skink Priests using that mount.
  • First Among Equals: -15% cost and cooldown to all spells


Kroq'Gar
New unique skill tree:
  • Wardens of the Great Plan: -25% vigor loss for all Saurus units, including heroes and Kroq
  • Saurus Supremacy: two levels, 20% weapon damage and magic resistance for Saurus infantry
  • Fist of the Slann: factionwide recruitment enabled for Saurus Scar-Veterans and adds +2 to their agent cap
  • Apex Predators: factionwide -2 turn recruit time and +2 unit cap to Dread Saurians
  • Natural Armor: +15% missile resistance to army


Belegar Ironhammer
New unique skill tree:
  • Strategic Offensive: +100% XP and +20 charge bonus to all units (when attacking)
  • Hammerfall: Hammerers gain Wallbreaker and Vanguard attributes
  • Ranger Elite: +100% AP missile damage to crossbow Dwarf Rangers, Unspottable for all Dwarf Rangers
  • Iron Brotherhood: unique banner that gives a Hammerer unit 50% ward save when above 50% hp
  • Defense in Depth: 10% ward save and -20% vigor loss (when defending)

Khazrak One-Eye
New unique skill tree:
  • Aggressive Deployment: Attribute "Vanguard" to army
  • Shock Tactics: two levels, all Bestigors get 20% physical resist and movespeed, and rank 7+ Bestigors gain Perfect Vigor
  • Hounds of Tindalos: Chaos Warhounds gain +10 BvI and Stalk
  • The Art of War: two levels, 30% ambush success chance/underway evasion rate, and +8 melee attack to army in ambushes
  • Distraction Carnivores: 15% ward save and 30% movespeed to Giants

Malagor
New unique skill tree:
  • Upon Fell Wings: Attribute "Strider" to army
  • Icon of Sin: 20% movespeed and Vanguard Deployment for Malagor
  • Soul-Eaters: 20% reload to Cygors, can spawn a permanent Cygor once per battle
  • Ill Omens: Harpies gain 20% ward save and 10 BvI
  • Harbinger of Disaster: -2 WoM cost to all spells

Morghur
New unique skill tree:
  • Crawling Chaos: Army gains Regeneration
  • Manslayers / Monster Hunters: choose between 10 BvI or 20 BvL for Chaos Spawn
  • Cyanathair the Corruptor: +2 uses and -50% cooldown for Spirit Essence of Chaos ability
  • Feel No Pain / Rip and Tear: choose between 20% missile resist or 15% weapon damage when fighting forces of Order
  • The Corruption Grows: attrition immunity to army
Last edited by Cryswar; 21 Oct, 2020 @ 11:07am
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Showing 1-9 of 9 comments
Cryswar  [developer] 10 Aug, 2020 @ 3:12pm 
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Cryswar  [developer] 10 Aug, 2020 @ 11:42pm 
Terrorgeists do get the Frenzy and Strider attributes from his leader skill, or do you mean that something new should be added for them in his skills?
Cryswar  [developer] 11 Aug, 2020 @ 8:36pm 
I'm CONSIDERING improving some existing skills and adding unique skill trees to lords that are missing them, so I'm open to ideas, but I'm still trying to get a feel for how desired that is before I go crazy with it.
The Great UnGnome 20 Apr, 2021 @ 11:44pm 
Has anyone else had trouble with the Mazdamundi skills? The Bastilidon Solar Engines still have their blind effect and do no extra damage with the skill selected.

Flowing Light: Replaces the Blinded effect of Solar Engines with 200 damage over time to help take down larger targets.
Cryswar  [developer] 21 Apr, 2021 @ 2:14am 
I'll look into it!
The Great UnGnome 26 Apr, 2021 @ 3:29pm 
Thank you, I appreciate it!
hi3r0ph4nt 16 Jul, 2021 @ 12:45pm 
the beastmen bonuses are a bit much after this patch
hi3r0ph4nt 16 Jul, 2021 @ 12:46pm 
and overlap somewhat
Cryswar  [developer] 16 Jul, 2021 @ 2:23pm 
As I said in comments several times, that's still a WIP updating them
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