Team Fortress 2

Team Fortress 2

Precipice Event
 This topic has been pinned, so it's probably important
The Horse Strangler  [developer] 13 Oct, 2019 @ 9:34am
OCTOBER 13th UPDATE
LAYOUT CHANGES:
  • Removed the right side path from Blue spawn near CP A, this should help Blue in keeping momentum during cordinated pushes.
  • Blu main spawn has been rearranged to outlet the Blue team to the left of the courtyard
  • Removed upper balcony for CP D on the red teams side.
  • Added additonal cover near CP A and CP D to block long headshot sightlines
  • Redesigned Red spawn to support missing balcony level
  • Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to CP D

    GAMEPLAY:
  • Fixed engineers being able to build in certain doorways
  • Moved the health cabinet in the neutral spawn closer to the exit doors
  • Fixed one-way doors closing too soon, trapping players
  • Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
  • Added additonal health and ammo pickups between CP A and CP C
  • Fixed several spots players shouldn't be able to reach
  • Extended spawnroom triggers to better encapsulate the neutral forward spawn room
  • Made several shed rooftops non-buildable areas for engineers
  • Added more pumpkin bombs
  • Spells cast by the cauldron are now helpful for the Blue team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack Red team.

    BUGS:
  • Fixed the cauldron spell audio not always playing correctly.

Last edited by The Horse Strangler; 13 Oct, 2019 @ 9:34am
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Showing 1-5 of 5 comments
slam 13 Oct, 2019 @ 10:35am 
A thing I'd hugely recommend before you get this map update pushed to the official matchmaking version is make some form of flank route on CP A. The only way you can get from the BLU area to the RED area around CP A is by going through the tiny choke that has no cover from the huge open area. It would be pretty awesome if you put a back hallway/route that lets you go around that so BLU can more effectively push in.
Fool 13 Oct, 2019 @ 2:45pm 
There is a error model showing up for me near the second point.
TanookiSuit3  [developer] 13 Oct, 2019 @ 2:55pm 
Hi FoodKnight. Just saw this a while before you posted this comment! An update fixing this is coming in the next hour or so.
TanookiSuit3  [developer] 13 Oct, 2019 @ 4:46pm 
The update has been released.
Waltuh 13 Oct, 2019 @ 9:39pm 
I would also consider adding a flank route between B and C, as BLU has to pass through a bottleneck from CP B to CP C, where they must go through one path to enter the cave. :steamhappy:
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