Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nomina - Dynamic Civ and Leader Names
SeelingCat  [developer] 22 Oct, 2019 @ 8:00pm
How to Achieve Full Compatibility with other UI Mods
Sukritact's Simple UI Adjustments has built-in compatibility. If you had the earlier compatibility fix, make sure to reverse the changes made:

  1. In Sukritact's CityBannerManager_Suk_UI.lua file (workshop\content\289070\939149009\UI\Common),remove from Line 23 (just before the divider):
    function SC_Update_City_Banners (playerID, cityID) RefreshBanner (playerID, cityID) end LuaEvents.SC_CityUpdate.Add(SC_Update_City_Banners)

  2. In Sukritact's Simple UI Adjustments.modinfo file (workshop\content\289070\939149009), change the Loader Order from 251 to 10on line 82 (under the 'Replace_CityBannerManager' heading).

For the City Original Owner Info mod:
  • In the mod's CityBannerManager.lua file (workshop\content\289070\2021476879\LUA\Replacers), insert the following on line 13:
    include("CityBannerManager_DynamicCivNames.lua");
Last edited by SeelingCat; 25 Nov, 2020 @ 2:19pm
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Showing 1-3 of 3 comments
blazeknave 31 Jul, 2020 @ 5:56pm 
This is when I feel like I'm hacking the Gibson
Coffee 22 Apr, 2021 @ 12:40pm 
Is it line 13 or 12? cause if it's line 13 then there's a 1 line gap between it and the previous line, Also I have Nomina
Last edited by Coffee; 22 Apr, 2021 @ 12:41pm
jubal64 27 Feb @ 9:50pm 
this doesn't make any sense, line 23 is just decoration
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Showing 1-3 of 3 comments
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