RimWorld

RimWorld

RimSide Recycling
pgames-food  [developer] 4 Aug, 2019 @ 2:48pm
RimSide Recycling (full description)
hi here is the full description which could not fit on the main page :)

The main idea for this mod is to introduce elements of Recycling and Re-usability to the game, where some easier research allows unwanted Trash or Junk items to be dismantled and smelted down, or re-used with further research to make a profit....all while hopefully enriching our games of rimworld :)

If you like recycling, and variety, or just more ways to get access to more resources and materials which your base is needing, (and a touch of humour with a few of the items), then hopefully this mod will work great when added to your existing or new game, and currently also includes some patches for those who play with Genetic Rim too, so that you can make some Organic Pulp or other Genes a bit more cheaply :)

Did you find some empty beer bottles with leftover beer? Extract a little beer out of each one, and then you re-brew the leftovers into a small RimBrew beer which gives a little mood buff.
Did you find some leftover aftershave bottles with a bit left in the bottle? you can extract and mix it with chemfuel, to make an After Shave Sample for a small mood buff.
Have you now got empty and cracked glass bottles? you can smelt them into Glass Ingots for trading, or for making glass sculptures :)
Do you have lots of plastic waste, now you can use it to make Paved Tiles slightly cheaper by substituting some of the ingredients with plastic waste. (just like in real life).
The possibilities are endless (almost) :o)


This way, when players are running out of a particular resource, they can quickly research Level 1 for Wood Recycling, and then can turn some broken wooden items back into usable wood.
The same could be for a 'PenKnife with Wooden Handle', and the player could simply research Level 1 for smelting the whole knife because they need steel, but if they wait a bit to unlock Level 2 research, they can recover both the Wood and the Steel. (each research is mainly only 1000 combined, so Level 1 might be 400 and Level 2 costs 600, with some variation)

How Do I Get Junk in my Trunk? :o)
Traders will sometimes sell Junk and Trash, in the form of "Themed Trash Boxes".
Each of these "Trash Boxes" has a theme, such as "Glitter World Garden Waste, or "Night-Club Trash", or "Medical Triage Station Supplies", and the player can open them to randomly find "Bin Bags" with random items for that theme.

For example, when the Night Club Trash Box is opened, it will give out a few random Bin Bags from various rooms of the Night Club, such as from the Bath Room, Kitchen, Security/Dj room, and the Drinks Bar. Each of those bins will have something from that room. (such as the Kitchen having more Food items, and the Bar having more Beer Bottles, and the Security room having more electronic and tech items)

Without going into too many spoilers here, ive tried to add enough descriptive text to each actual Item, Recipe, and Research area to help guide players with what can be done with the items, in hopefully a logical way. There is also a special RimSide Recycling Trader who specialises in most Trash-related items, and also buys more of the small stuff that some players may not need to reprocess yet, to free up space in your base - but if you can manage your stockpiles, and plan a little ahead, even the items which seem to have little value, can actually turn into something better, or more profitable).

Every themed box will have its own main category, under RimSide Recycling, so that all Night Club related items can be placed in a stockpile, simply by ticking the Night Club category, but each item can be selected individually if you prefer, and also has a resource count indicator on the left readout area which pops up more info if you mouse over an icon, (expandable and contractable for each theme too).

Please remember, while there are some chances of finding some good, working, and profitable items, the main concept is about junk recycling, so anything that you find which is broken, can still be re-processed in some way, or used to repair other broken items...it is just that some things will need a quick research, and most of the more efficient recipes or profitable items will be unlocked with level 2 research (but its mainly about converting junk into more materials, but also allows for some money-making, and trading).

3 of the Themed Trash Boxes are ready to use now (and i hope to be able to add more with updates, usually when another themed box is completed with all its items and recipes, i can add it to the game, so that the extra theme will have everything it needs, without affecting the existing content, so please feel free to play as it is quite a big mod so far and ready to play. I'll also try and add a few extra recipes for existing items, when a new themed box is ready, just to add some more options for the player, but i will try to not change much of the existing recipes so things keep working). :)

This is my largest mod so far, and currently there are about 10 themed boxes planned, but most of the items end up as Organics, Tech, Plastics, Glass, Woods, Metals, Chemfuel Liquids, and Packaged Items.


Ready and Included = "Night Club Trash Box" + "Off-World Medical Triage Station" + "Glitter-world Gardener's Waste box"


Theme Boxes currently being worked on include these:
"Magicians Junk Trunk", "The Rim and Tonic Gentlemens Club", "RimFixit I.T. Scrap", "Combat Supplies Crate Drop", "Viscera RimCleanup Detail" (janitor boxes), "Ann Winters" Party Box (cheeky but family friendly, think of "muffalube") :o) + a RimTrim Barbershop storage box, "Glitter-world Picnic Party" and "Visitor's Leftover Belongings Box" from Hospitality including a Traveling Tribal Tailor + a "Citizen Junk box" for a RimCities theme.).
It will take me some time, especially finding and creating images, but ive got tons of small bits of paper on my table with the boxes/items and production chains for different items to help me keep track of things.

Multiplayer possibilities, hope and dreams: :)
Ideally, this mod will also work in multi-player (please also see Compatibility below), where the notion of "1 person's Junk is another person's Treasure", and real players can trade some of their unwanted Wooden items with others, (such as with the GlitterWorldPrime mod) and buy Plastics from others, simply because they have chosen to focus on certain areas of research and are able to process certain materials more efficiently, or they are just trading for those that they currently need. (proper multiplayer testing and balancing is still yet to happen, though things should work fine in single player so far as thats how ive been testing things. Once all themes are in, and multiplayer testing is confirmed, and any multiplayer help is welcome, i can hopefully add in recipes for players to be able to turn themed items, back into random themed trash and bin bags, so that players can buy bags of themed stuff, from other players, without always knowing what is inside - apart from knowing the general theme of the trash box.)

The Dream Goal :)
In lots of different multiplayer games i have played, some people really enjoy running around killing zombies, or are good at base building, and making items, or in space engineers they like flying around mining ore, and others like managing the production lines of ore into refineries and materials into assemblers :)
In rimworld, i can imagine lots of people in multiplayer games, each focusing on things that they like doing, or are good at, or things that the current situation needs, and there might also be some people who simply like helping out with the game in some way such as helping the base builders, simply by making some money, or helping to convert and recycle junk items into actual usable and needed materials :) (but that will need more testing as it uses a .dll file. but Single player solo, and single player (multiplayer trading), should work, like trading wooden stuff to people who live in areas without many trees, but more testing will be needed.


Credits:
Ideas (this was one of my many ideas from the ideas page, and as this is a working proof of concept mod, and because im not that good at drawing, i have borrowed most of the gfx kindly with hydromancers permission, and other mods like jabbamonkey, alchoholbrewing or modders on discord, but i have also made some myself, and at least have tried to edit and modify and even mix and match the gfx so that they hopefully look unique in some way. (for example hydrocraft has a plastic straw, and for my recycling mod i recolured it in 3 colours, and put 3 straws at different angles to represent 'Plastic Drinks Straws' in the game :)
(as there are lots of items, i will firm up more details in future updates once final versions are in, but also UberDust and Kincaid have kindly provided several images for current or future updates,)

Assemblies (thanks to Lanilor for treasure chest options and "super Ogliss" for helping me with the dll assemblies), as well as earthlyturtle for trader help and mehni and Pelador for patching guides, spesscarp for exanple defs and others on discord too.


Compatibility:
This seems safe to add to existing games, (add only 1 second to load time), and also works as new game with a bunch of mods - i tested with 431 :o)

Works with vanilla, and also Loot Boxes, Genetic Rim, and several other mods.
Has patches for Genetic Rim so far (so that anyone with that mod, thanks sarg, can also use some recycled items for that mod too), and i will try and add some more patches where possible, though may need to work on some more themed boxes first :) - theres tons more to add, but 3 boxes should be a good start so that people can hopefully enjoy the experience, without needing to wait months for the full road-map :)

(multiplayer might work in terms of items traded as single player, for their single player games), actual real-time multiplayer i havent been able to test yet, but if you have some time to test please let me know - in theory, if Loot Boxes mod works in multiplayer, this one might too though i need help with testings).


Recommended mods which enhance this mod:
Camera+ (to be able to zoom in to see more gfx details and to read some text on packets of items more clearly)
Genetic Rim (for compatible patches if you also play with it)
HelpTab (it also shows my mods recipes)

feedback is welcome, and if you read this far, thanks, and if you like it and can give a thumbs up, even more thanks :o)
regards from "pgames-food" (or 'foodie' as trunken calls me) :lunar2019piginablanket:
Last edited by pgames-food; 4 Aug, 2019 @ 4:11pm
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Showing 1-4 of 4 comments
grubber21 20 Oct, 2019 @ 9:45am 
There doesn't appear to be a method of making broken glass....
pgames-food  [developer] 17 Dec, 2019 @ 11:45pm 
ah hi grubber, sorry i replied to you on the main page but had not seen this one until now..

broken glass is mainly obtained from other recycling recipes, such as extracting leftover Beer or Wine or Aftershave from bottles, but in future there will be a few more ways to make it.
Chunnyluny 9 Jun, 2023 @ 7:38am 
hey I thought I would just post it in here, do you have any github page or document where you have your ideas noted for this mod.
because I would like to help you if that is possible I like this mod and also I'm using it ingame, even have 3 save games where 1 of them has the recycling scenario because I wanted to try it out. I even might have some ideas for recycling items or recipes. and maybe I can help with drawing as well thank you, I can add you in discord if you need any help :D. I also hoped that the disco ball could be installed to use with beauty, because I use the mod Disco from epic guru, but sadly it doesn't add a discoball, it does add disco floor with music and event to attend disco. though. so because you had the disco, it could be made installable, because the broken one will be recycled, but the functional one should be nice if you could install it because it is a modern glitterworld accessory to put on the floor :D
Last edited by Chunnyluny; 9 Jun, 2023 @ 7:44am
pgames-food  [developer] 9 Jun, 2023 @ 9:38am 
Originally posted by Chunnyluny:
hey I thought I would just post it in here, do you have any github page or document where you have your ideas noted for this mod.
because I would like to help you if that is possible I like this mod and also I'm using it ingame, even have 3 save games where 1 of them has the recycling scenario because I wanted to try it out. I even might have some ideas for recycling items or recipes. and maybe I can help with drawing as well thank you, I can add you in discord if you need any help :D. I also hoped that the disco ball could be installed to use with beauty, because I use the mod Disco from epic guru, but sadly it doesn't add a discoball, it does add disco floor with music and event to attend disco. though. so because you had the disco, it could be made installable, because the broken one will be recycled, but the functional one should be nice if you could install it because it is a modern glitterworld accessory to put on the floor :D

ah thanks, yeah the artwork slows me down a fair bit :)

i actually dont have much room on this computer for rimworld and all its mods that it will try to download here, as do my modding on an older machine, but i made a note to try making the glitterball to be installed.

(as far as i remember, there should be 2 types, a scratched/damaged one, and a restored one. and if you try making a 1x1 stockpile in the meantime, which only allows the working glitterball to be placed there, then i think it wont be recycled if you only use a bill recipe to recycle (or restore) the broken ones. and simply being in a stockpile, should still give the beauty bonus, but i'll double check too.
if you can give me a about a week or so i'll try and get some screens or pics from my notes/bits of paper to show you. (my camera broke and i cant find the transfer cable for the pictures that i took before but will sort something out) :)
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