XCOM 2
[WOTC] Star Wars Galactic Republic Weaponry
Bug Reporting?
I originally wanted just to comment, but had no access to them. There seems to be an issue with the pistols not appearing under primary weapons when using the Primary Secondaries mod. This seems to be the case even when using mods that allow any class to use all weapons. I'm not sure if anyone else has encountered this issue, but I'd really like to have genuine ARC troopers with dual pistols (using the Akimbo class mod) but pistols aren't showing in the menu.
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Lord_Poncho57  [utvecklare] 14 maj, 2020 @ 12:20 
Hmm, that's odd. Might be a one off thing, as mine worked fine a little while ago, but an update might have busted something. Anyone else able to confirm this bug?
BNS Ed 14 maj, 2020 @ 13:58 
Yeah I have seen this bug reported a few times now, and some of my friends also experienced it
Fr0stByte 14 maj, 2020 @ 17:52 
I managed to fix the problem, although I did two things so I'm not sure which one fixed it. One is I used the AML instead of the default launcher, the other is I restarted my campaign. The weapons now show properly. Sadly I'm not sure which one ended up being the solution.
Lord_Poncho57  [utvecklare] 15 maj, 2020 @ 2:34 
Ah, yeah, the AML is a big one. The vanilla firaxis launcher can be very funky with how it loads mods in.
Xernes 12 jul, 2020 @ 15:01 
hi, There is a bug where Z6 Rotary Cannon does not sound while shooting, so far it has happened to me 100% of the time, the beginning and the end are just
Spiral Hunter 22 jun, 2021 @ 13:49 
So I don't know if this is a bug or something else, but whenever I upgrade to magnetic weapons the magnetic rifles do 5-7 damage, but the blaster versions from this mod only do 4-6. The pistols look fine, and I haven't checked if any of the other weapons are having similar issues.

I don't have any other weapon mods active, so I don't know what is causing this.

edit: I checked the config files for this mod, and they all say that magnetic level rifles have a base damage of 5, so I'm not sure what is happening. That said, the magnetic DC15A has a base damage of 7 but the damage range shown for it in game is 6-8.
Senast ändrad av Spiral Hunter; 22 jun, 2021 @ 14:01
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