Team Fortress 2

Team Fortress 2

The Scouting Scoundrel
Ok then 5 Aug, 2019 @ 9:51pm
Stats
Stats
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Showing 1-8 of 8 comments
Thank God Demo can finally have another non-Demoknight melee that isn't stock or sucks.

On hit: tag up to 4 enemies at once
Tagged enemies automatically activate stickbombs when near them
For each enemy tagged, 1 stickybomb shall remain in the world after your death
-50% damage penalty
This weapon holsters 150% slower
{True Darkian} 6 Aug, 2019 @ 12:00pm 
Bottle reskin.
Originally posted by {True Darkian}:
Bottle reskin.
That's boring. Try to get creative. Plus we already have a bottle reskin, we don't need another.
Seemo 6 Aug, 2019 @ 3:26pm 
On hit: Mark enemies for death (Lasts for 10 seconds)
35% Damage Penalty
No random critical hits

The lens just breaks whenever you hit something.
Last edited by Seemo; 6 Aug, 2019 @ 3:26pm
-(TTP)- Demo 7 Aug, 2019 @ 3:35pm 
Originally posted by {True Darkian}:
Bottle reskin.
Xeronious 25 Aug, 2019 @ 6:27am 
- 20% less damage
(aditional buff /debuffs here)

! has a charge meter requires 200 dmg to fill

upon use charge able to see where your projectiles land
LittleBigB 13 May, 2020 @ 5:22pm 
Sky Pirate Demoman
Stats:
+100% air mobility if paired with B.A.S.E. Jumper
+15% longer hit range
+10% move speed while B.A.S.E. Jumper parachute is deployed
Mini-crits while B.A.S.E. Jumper parachute is deployed
Shield charges now fly upward if jump is held while charging (about 1 hammer unit up for every 5-6 hammer units forward; rough estimate)

-25% damage (48 dmg)
-15% shield damage resistance (CT does 35% fire resist and 15% explosive resist,SS is 5% resist in both, TT loses all damage resistance entirely, etc.)
-33% self-knockback from sticky bombs
nO rAnDoM cRiTs
Last edited by LittleBigB; 19 May, 2020 @ 6:16pm
Haigus 1 Feb, 2021 @ 4:49pm 
+use m2 to scope and find marked target even after death
+30% swing speed
+Allows to mark the enemy
+speed boost after hit
- scope has a massive zoom
- 40% less damage
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