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1. more then a 6 perk limit
2. a buildable radiation wonder weapon.
3. add more health to the boss, not too much but another magazine more to kill him or even less. Also when he ground slams or whatever he stuns you and hurts you. take away that damage when he does that.
4.the door after power leading to jugg, make that door open when you turn on power, not cost money
5. add a zombie counter
6. the huge room before pap and the ending, add a window/spawn next to the box location. its a bit easy to train.
7.so you got a cool radiation theme going, add a radiation box, radiation zombies like the fire one that damages you when you get close and get radiation on your screen instead of fire. and radiation looking shield.
8. fix the mini gun. its weaker then the regular guns. increase walk speed, damage, and decrease bullet spread for more accuracy.
9. now the most annoying part about the map are the flying swarms. their buggy and annoying. there was three times where i left the room during the round and they didn't follow and stayed in the room. then they would die and i couldn't find the max ammo. either fix that or add radiation dogs, that would be cool.
Anyways thanks for reading this and possibly taking some of this into consideration. and nice job on the map i'm definitely playing this map again a few times.
My only suggestions would be ones similar to the ones above:
- I think the boss is just a liiiittle too weak, maybe a x1.5 health would make it better. If not that, then a harsher exponential growth to its health as the rounds go up.
- The large, open room before pack-a-punch should either have added debris or some other contrivance to make the training a little harder, because it's relatively easy at the moment.
- I feel like if the lighting was a little darker that map would be really immersive and give off a really creepy/abandoned feel. A reference workshop map would be 'resident evil'.
Really cool concept of a map and really well executed. Can't wait to try more of your maps!