Call of Duty: Black Ops III

Call of Duty: Black Ops III

Radioactive [V1.0.2]
Ping  [developer] 6 Aug, 2019 @ 10:00am
Feedback
Provide feedback, criticism and suggestions here! Anything would be a great help! :D
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Showing 1-10 of 10 comments
Darium 7 Aug, 2019 @ 1:48pm 
The map is cool, it´s not to hard or do esay. The shild parts are to esay to find, but thats not a big negativ point. It made fun to play the map. Great Job:)
TheDawnFox 8 Aug, 2019 @ 10:32am 
Basically the lighting issue, i didnt get to see any other bugs besides that one.
Kuiper 9 Aug, 2019 @ 7:29pm 
The boss zombie has way too much health. With the PAP'd Thompson, it takes two full clips just to kill him. He can also survive 12 hits with the Mustang and Sally. He simply has way too much HP,
CrustyTrident 10 Aug, 2019 @ 7:54am 
Okay so first of all this map is amazing. great map layout, great lighting, i love the radiation theme and extra features. now i have some things you could change that would make the map even better. i only played the map once so far and bought the ending at round 26 and i wrote some stuff down as i played so i'm just gonna list them for you.
1. more then a 6 perk limit
2. a buildable radiation wonder weapon.
3. add more health to the boss, not too much but another magazine more to kill him or even less. Also when he ground slams or whatever he stuns you and hurts you. take away that damage when he does that.
4.the door after power leading to jugg, make that door open when you turn on power, not cost money
5. add a zombie counter
6. the huge room before pap and the ending, add a window/spawn next to the box location. its a bit easy to train.
7.so you got a cool radiation theme going, add a radiation box, radiation zombies like the fire one that damages you when you get close and get radiation on your screen instead of fire. and radiation looking shield.
8. fix the mini gun. its weaker then the regular guns. increase walk speed, damage, and decrease bullet spread for more accuracy.
9. now the most annoying part about the map are the flying swarms. their buggy and annoying. there was three times where i left the room during the round and they didn't follow and stayed in the room. then they would die and i couldn't find the max ammo. either fix that or add radiation dogs, that would be cool.
Anyways thanks for reading this and possibly taking some of this into consideration. and nice job on the map i'm definitely playing this map again a few times.
Jerry Atrick 12 Aug, 2019 @ 1:16pm 
Iunno if the invisible zombie is meant to be invisible, but it's kinda annoying to be downed from something you can't see. Other than that it's an amazing map!
Babbel2004 23 Aug, 2019 @ 11:47pm 
the flying swarms are sooooo anoying, and buggy, and this map is good, but its like super bad at the same time, cuz its like, almost impossible not to get cornerd before you get to jug
GatorGoob 9 Sep, 2019 @ 12:13am 
Great map! I loved the theme of radiation, it was a rather neat distinguisher from all the other maps I'm subscribed to. Otherwise, there wasn't anything that was outstandingly rough in my two completions of it.

My only suggestions would be ones similar to the ones above:
- I think the boss is just a liiiittle too weak, maybe a x1.5 health would make it better. If not that, then a harsher exponential growth to its health as the rounds go up.
- The large, open room before pack-a-punch should either have added debris or some other contrivance to make the training a little harder, because it's relatively easy at the moment.
This map is rlly great and it gives vibes from mob of the dead w/ it narrow hallways. There are a few bugs but it rlly doesnt ruin the map to baddly. I say all u rlly need to do is fix the bugs and polish the map a bit.
Mr.Scoot 4 Oct, 2020 @ 9:45pm 
i loved this map, the only thing i would do different is have more than a 6 perk limit. besides that i loved everything else. i cant wait to play this with my friend.
Jarmook 12 Oct, 2020 @ 11:15am 
- The text that appears when you first spawn ('in case of bugs...') in is kindof annoying, breaks immersion. Also the resolution of the text was off. I currently run 1920x1080 and the text was squashed and stretched

- I feel like if the lighting was a little darker that map would be really immersive and give off a really creepy/abandoned feel. A reference workshop map would be 'resident evil'.

Really cool concept of a map and really well executed. Can't wait to try more of your maps!
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