Kenshi
Cyberpunk Armoury
yama 22 Sep, 2019 @ 11:08pm
Suggestion to split the mod
Thank you for all your effort in putting together this mod. I have enjoyed using it for awhile now from back when it was just the cosmetic shirts. I wanted to privately message you so as not to leave a long, critical comment where everyone would see it, but since your profile is private I decided this was the next best option.

One day I loaded my save, I guess after the CA update was downloaded, and my modded edge weapons were no longer craftable, and instead the Cyberpunk weapons had replaced them all. I have tried to adjusting the load order but it seems your Cyberpunk stuff always remains having replaced the entire range of catun 3-edge 1 weapons. As much as I really like this mod and the aesthetic it brings, having the weapons suddenly added in was not just immersion breaking, but save breaking as well, since even after disabling the mod and importing, the recipes remained somehow; I'm assuming due to some permanent edits to the tech tree made to the save while the mod was active. As added insult to injury in my case, my city was named "Edge" as the sole producer of edge quality weapons in the land, lol.

I would like to suggest that it may help subscriptions on both new mods if this were split into one for just the cosmetic shirts and armors, and one for the Cyberpunk Armory specific items, especially the weapons and the crafting recipes that go along with them. Not only would that help people like myself, but my guess is that players being able to choose between just cosmetics vs (presently unbalanced) changes to weapon mechanics would see your total subscriptions between the two going up. Also, I am not an expert, so I could easily be wrong, lol. But the work on your sexy leather shirts definitely can stand on its own, as can the aesthetic you're going for with Cyberpunk Armory stuff, particularly the veined metal effect you have going, even if it doesn't work for me.

Anyway, thank you again, and I hope I haven't come across ungrateful or anything. I'm still trying to find a workaround so I can keep your mod but somehow overwrite or disable the weapons, but worst case scenario I will just say goodbye to the lace and import without the mod and tech; use one of those free research mods or something to get everything I need back quick. You've made some really great content, and modders like yourself are never thanked enough.
Last edited by yama; 22 Sep, 2019 @ 11:08pm
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Showing 1-2 of 2 comments
Red Cloud  [developer] 27 Sep, 2019 @ 2:48pm 
I'm sorry that I broke your game. I feel really bad about that. I'll admit that I have some learning to do about modding this game. One thing that has come up since I started adding the weapons is that it is way buggier than armour. Based on what I did there is no reason it should affect the vanilla edge weapons. However there is something with out the game determine quality that doesn't really allow for custom weapon models without breaking things. I'm out at work in the bush right now, but I'll respond more tonight when I get back.
yama 28 Sep, 2019 @ 5:29pm 
Please don't be sorry! It was just for reference, half the fun of this game (for me) is in starting anew. Also, it prompted me to get my hands wet with the modding myself so that I could eventually figure out how to make your mod work with my game, so it's a net positive for me. Even with what little I've learned so far it's already noticeable that the weapon dependencies seem to be rather sensitive to playing around with.

Also, on re-reading my original post, I realized there is no reason to split up your existing cyberpunk armory mod; just perhaps create a separate one with only the leather and armor? Anyway, thank you again for responding and for your work on your mods. I noticed you also did the eng translation mod for pantsu, so thanks for that too :-D
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Showing 1-2 of 2 comments
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