XCOM 2
[WOTC] [WSR] Laser and Coil Arsenal Templates
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Artek [General]  [desarrollador] 11 AGO 2019 a las 13:59
Copypaste code for those new to WSR (and just to save time, maybe)
;========================================== ; [1] ASSAULT RIFLES ;========================================== ;+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_CV, DONOR_TEMPLATE=xxx, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_MG, DONOR_TEMPLATE=AssaultRifle_LS, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_BM, DONOR_TEMPLATE=AssaultRifle_CL, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) ;========================================== ; [2] PISTOLS ;========================================== ;+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_CV, DONOR_TEMPLATE=xxx) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_MG, DONOR_TEMPLATE=Pistol_LS) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Pistol_BM, DONOR_TEMPLATE=Pistol_CL) ;========================================== ; [3] SHOTGUNS ;========================================== ;+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_CV, DONOR_TEMPLATE=xxx, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_MG, DONOR_TEMPLATE=Shotgun_LS, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Shotgun_BM, DONOR_TEMPLATE=Shotgun_CL, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True) ;========================================== ; [4] CANNONS ;========================================== ;+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_CV, DONOR_TEMPLATE=xxx, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_MG, DONOR_TEMPLATE=Cannon_LS, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_BM, DONOR_TEMPLATE=Cannon_CL, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) ;========================================== ; [5] SNIPER RIFLES ;========================================== ;+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_CV, DONOR_TEMPLATE=xxx, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_MG, DONOR_TEMPLATE=SniperRifle_LS, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True) +WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=SniperRifle_BM, DONOR_TEMPLATE=SniperRifle_CL, COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True)

This is the example of how to program WSR to use these particular templates.
This code replaces magnetic weapons (Weapon_MG) with laser weapons (Weapon_LS),
and plasma weapons (Weapon_BM) with coil weapons (Weapon_CL),
attachments included.

Reminder that ";" makes code after it irrelevant. The code lines for conventional weapon replacements are there, but turned off for the possible future use.
Última edición por Artek [General]; 11 AGO 2019 a las 15:34