Arma 3
[discontinued] Antistasi - Chernarus Summer - Community Vers
Serkas 19 Aug, 2019 @ 10:12am
Couple of Questions
Some Friends and I are playing the mod with Ace for some weeks now and were having a blast.
But I noticed some issues with the menus and hoped someone could answer them:

1. When caping Bases and Objectives we sometimes got the message that new vehicles became available. However we can't spawn any new stuff over the "Buy Vehicle" menu. Is this intended?

2. Some Unit templates for the commander give "Unavailabel wit this modset" errors (mortars, AT Cars, etc.)

3. Do Factorys only give more money?

Thx for the great mod in any case.
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[Meerkat] 19 Aug, 2019 @ 11:20am 
The new vehicles available message refers to what the enemy has available to use against you, these messages are currently undergoing a rework for a future release.

The unavailable with modset messages are due to IFA not including a suitable unit for use. AT car in rhs for example would be a UAZ with SPG-9, IFA has no equivalent substitute.

Factories do indeed give more money.
Serkas 20 Aug, 2019 @ 1:32pm 
Thx for the response, I imagined the templates didn't have fitting units, but I don't know the Iron Front mod and all of its units. There ain't that much info on the Antistasi Submods too. All I could find were this Workshop Site and the Antistasi Forum itself. Is the development ongoing?
[Meerkat] 21 Aug, 2019 @ 2:33pm 
It is indeed. We are actively working towards the next release of bugfixes and improvements for 1.4.
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