Arma 3
Antistasi Singleplayer - Blufor Edition
HVFD233 8 Dec, 2019 @ 9:21am
Scaled Counter attacks and rapid rise in CDF and AFRF AGGR
So I've been playing this scenario for about 2 days now and i have captured https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1932054048 this much of the South West of Altis and have had some crazy CDF attacks and AFRF is starting to demolish the CDF in the North East which seems to be a little premature on the AFRF invasion. My comment is that the CDF AGGR raised so quickly that i remember having 2 Tanks 3 or 4 APCs and transport helis along with atack helis and CAS aircraft just after taking kavala and the surrounding outposts and factories. i have been at 100 AGGR from CDF since i took Kavala and around 40 AGGR from AFRF pictured here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1932054443 for quite a while now and cant seem top calm them down so they wont send a combined arms division after me. The good thing is since AFRF has invaded they attack each other with large scale attacks while i recover and try to to collect resources and troops.
Last edited by HVFD233; 8 Dec, 2019 @ 9:22am
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Gospel Moose  [developer] 17 Jan, 2020 @ 8:16am 
So I found there can be drastic variations in how the war plays out between the occupying force and the invading force. Sometimes the Russians will steamroll them, sometimes they will get drive. Off the island.

As for the aggr stat, that's normal behavior. You can reduce aggr by healing wounded enemy soldiers, but this is tedious and doesn't make a huge affect. It is mainly a way to keep things quiet in the very early game. Once you start taking territory it will ramp up quickly.
The way the logic works, is every 10 minutes the game awards you your income, and also decides if it should launch a big attack. It will have to decide whether to attack you or the Russians. A good strategy is to be aggressive (at this point) and capture several points if you can. That way when they country attack, you might lose one area but if you captured 3 you are still up 2. Then make another big push before they work up their next attack.

But that's just the big attack. They will usually counter with what troops they can spare any time you take something. The small attacks usually consist of one squad of troops or one apc or similar. With the new version im releasing this week, these will scale a little better.

Also, you very well can knock out all of the enemies air assets, as well as their apcs so that their counter attacks will consist of infantry in trucks. So at the point you where when you made this post you are at about the hardest point in the game. If you stick it out and knock out a lot of their assets, they will weaken significantly.
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