RimWorld

RimWorld

[1.0, 1.1] RimCuisine 2 Core
Crustypeanut  [developer] 14 Aug, 2019 @ 5:15pm
RimCuisine 2: Core Bug Report Thread
Post any/all bugs you got in here! Hopefully we can squash 'em!
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Showing 1-15 of 172 comments
TruckerCarlos 14 Aug, 2019 @ 5:22pm 
Bugs that I've encountered so far
1. Wheat is not happy with inventory management. Does not show in grains when in the milling machine and doesn't want to get hauled. But people will still craft with it.
2. Electric Distillers don't work. But regular do
Crustypeanut  [developer] 14 Aug, 2019 @ 5:32pm 
Wheat is not a grain in the same sense as barley/corn/etc. Its under plant matter because it is inedible until turned into flour. I suppose I could've put it under food, the same as haygrass, but it is working as intended.

I'll check out the distillers! Knowing me I forgot to add a workgiver or something for it. Wouldn't be the first time.
Crustypeanut  [developer] 14 Aug, 2019 @ 5:35pm 
Just pushed out a patch for the distiller. Yep, forgot to do the workgiver for it. XD
TruckerCarlos 14 Aug, 2019 @ 5:40pm 
Alright yeah I just figured out the wheat thing xD Apart from that it's been pretty good, loving the new additions!
TruckerCarlos 14 Aug, 2019 @ 5:49pm 
Found a "typo" in the description of Ambrosia Nectar, the A in Ambrosia is missing in the first sentence
TruckerCarlos 14 Aug, 2019 @ 5:53pm 
Sorgham cannot be milled in bulk at the rolling machine
Crustypeanut  [developer] 14 Aug, 2019 @ 6:14pm 
Added to my list of to-do fixes
TruckerCarlos 14 Aug, 2019 @ 6:26pm 
Thanks
four12 14 Aug, 2019 @ 10:34pm 
[Bug] Error when setting bill for Extravagant Meal (no cooks of appropriate level) despite having a Tier V cookbot (Misc Robots++) I set the extravagant bill anyway, awaiting a level 13 pawn to catch up, but the cookbot did the bill as ordered.

Appears the mod does not check for cookbots?
Crustypeanut  [developer] 15 Aug, 2019 @ 4:50am 
No, I didn't even know about that mod. I'll look into it
aaronthered.1.0 15 Aug, 2019 @ 7:37am 
Not sure if anyone reported this yet, but Luciferium seems to be having some issues. I have a colonist who is constantly under the influence of it (even thought I don't have any around) AND it's saying his need is unmet. He's constantly going berserk, but the unmet need is also constant with no % of increase. Seems a bit wonky.
Crustypeanut  [developer] 15 Aug, 2019 @ 7:51am 
I didn't touch Luciferium or anything related to it..
Last edited by Crustypeanut; 15 Aug, 2019 @ 7:51am
Dream State 15 Aug, 2019 @ 7:18pm 
Fermenting beer does not work.
Crustypeanut  [developer] 15 Aug, 2019 @ 8:25pm 
Oh crap. I fixed beer, but I only fixed it if you have the Bottling and Booze mod. Woopsy! I'll take care of that right now!
Dream State 16 Aug, 2019 @ 2:47am 
Thank You !
EDIT : at first i didn't work, but i needed to destroy and rebuild fermenting barrel.
Last edited by Dream State; 16 Aug, 2019 @ 3:10am
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