Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
c'est prévus, j'ai les modèles de l'infanterie qui sont bon, et j'ai fait en sorte d'avoir des modèles de camion approprier, pour les mécanisée et blindée ce sera plus dur
It's planned, I have the infantry models that are good, and I've made sure to have appropriate truck models, for mechanized and armoured it will be harder
t'inquiete pas, j'ai justement demandé a McNaughton pour les modeles d'infanterie, pour les blindée... c'est moins importants, mais j'essairais de trouver...
au pire, viens sur le serveur discord, ce sera plus simple que de spam dans les commentaires xd
Le lien est vers la fin de la description.
Humanitarian? from my point of view it doesn't sound that good...
Already asked, im working on them
1. When playing as the European faction, you are actively hindered if you decided to remain democratic. The harmony faction seems to be a sort-of "police man of the world"; aid those in need, and help spread harmony throughout the world. Kinda hard to do with such little land, resources, and manpower. I suggest that a few decisions/NF be made that help allow Europeans to get a foothold:
One, a decision with equestria where, in exchange for land, you either give them a bonus and/or become a ally (this would also allow you to better aid them in their fight with the changelings). Maybe the dragon isle could be interesting (where you can then expand the story a bit and have human players interact with dragons). This would also help aid Europeans if equestria were to go evil, since currently Europe relies on equestria not swarming them to survive.
Two, either a decision (maybe after finishing a NF) or a event where, if a country ruling class is of the harmony faction, they can lend you land. A staging area, if you will, so a democratic Europe can help send troop where they needed. This would solve the issue of lacking a navy to move your troops around if need be.
2. The description for the air bonus you gain when playing as humans is cut off. You can't read it and it feels like a waste. I know it due to the sheer amount of bonuses listed, so here is a suggest: separate the bonuses between the human factions. One gets bonuses to fighter, one for bomber, and one for sea-based air units. Would help make the factions more unique from one another.
3. More interaction between the states of EaW and the human factions. Why don't changelings try to sneak their way in to the soviet union to gain access to their plane technology? Why don't the soviet union unite with other soviet nations, to protect one another from the threat of capitalism? Why don't the US, with threat of annihilation, force some countries on griffonia to either be annex or be destroyed? Go wild.
4. Space race. By the 1980s, humanity had a good grasp on space flight. While maybe a bit too outside the scope of this mods timeframe, it would play into the idea that humanity has a better grasp on technological development and their military applications than the citizens of this new world. Maybe launch Reconnaissance satellites to gain bonuses to Encryption/Decryption. Then you can launch GPS satellites for bonuses to movement, Reinforcement, ect. Honestly, it would be a fun way to spend some pp (while answering the age-old question of how the hell the sun/moon really works in this world. Like, is the sun just the size of a beach ball or can the sun-horse actually move it [which bring up the can of worms of, if she can control the sun, why not just throw space rocks at the changelings? Actually, that could be a neat bonus for evil celestia with the aid of a fascist Europe.])
5. I feel like human vs. pony, changeling, and griffon relations would be a bit tense, even if political reform were to be enacted. Maybe add a event where, during war time, shipment of refugees start showing up and you have to decided how to deal with them. Turn them away? Allow them to settle, even though you may lack the land and need to spend time organizing them? Force them to fight in your armies in exchange for citizenship? The choice is yours.
6. Disease. The radiation poison is nice, but is a bit too shallow. It really only serve to weaken the human factions until they finish the NF to get rid of it. Why not make it more...sinister. Without a guiding hand, magic and radiation when combined can possibility become very dangerous and, in some way, beneficial to those that desire it. I suggest a change to radiation: it starts out weak, but becomes worst with time. As the disease become worst, you suffer harsher penalties and are nudge to finish that NF to get rid of the disease. But, if you don't, maybe magic and radiation combine and recreate a new race. One willing to ally with the Dread League and help them conquer the world. Or maybe go their own way. After all, "War. War never changes".
Sorry for the long post. These are just suggestions and I won't mind if you say no to every one of them. I know it would take a long time to program and you are, after all, just one guy.
Anyway, thank you for creating a fun mod.