Arma 3
[DYN/CO-08] Whole Lotta Altis
SaOk  [developer] 4 Oct, 2013 @ 8:45am
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Showing 1-15 of 97 comments
Mr_sTuG 8 Oct, 2013 @ 5:15pm 
I played the mission and we are getting tons of script errors none of the cut scenes are working (if they are meant to be there) ther ai are barely working in some arears team ai are getting stuck in some camps other than that i do love this mission maybe you should also have a go at the stratis version for a coop mode
Last edited by Mr_sTuG; 9 Oct, 2013 @ 5:30am
Dport 9 Oct, 2013 @ 6:27pm 
There are a few undefined variable errors here and there (_price, when dropping crates), but the biggest problem is a _huge_ amount of script overhead. Scripts and menus take forever to actually execute.

EDIT: I just tried the singleplayer version and found that it runs like a dream in comparison. I might pop open the pbo and look at the scripts and see what's different and how I might direct you to optimizing it.
Last edited by Dport; 10 Oct, 2013 @ 4:37pm
Mr_sTuG 9 Oct, 2013 @ 6:32pm 
i found that aswell but when i allocated more ram to my arma it worked fine maybe this is a issue
Mr_sTuG 9 Oct, 2013 @ 6:32pm 
in reply to the menu's
Mr_sTuG 9 Oct, 2013 @ 6:33pm 
also we just tried to use the PMC addon and we spawned with no weapons or equipment
Mr_sTuG 9 Oct, 2013 @ 6:37pm 
going to retry it now see if we can fix it
SaOk  [developer] 10 Oct, 2013 @ 3:25am 
Thanks for reports, I will take a look of those issues soon.
TWiG [SPOG] 3 Nov, 2013 @ 1:11pm 
Having a very large ratio of mission starts where the Construction Truck does some very weird things... that end in explosions.. and sometimes comedy. Most of the time the truck seems to flip over and explode when it lands... some times it launches off and starts bouncing around like a pinball spreading fire and blowing up buildings and causing hilarity to ensue.
SaOk  [developer] 3 Nov, 2013 @ 1:16pm 
:D, I will try to improve that. I tweaked the paradrop script in SP at some point, in MP its bit older, but could also be that its more hard to get right in MP.
TWiG [SPOG] 3 Nov, 2013 @ 1:27pm 
Another thing that I am not sure how to exactly confirm as a bug, a feature or me just being confused. hehhe As you know I am running this on a dedicated server (so that might be part of it), set to persistant so it will not restart the mission when all players exit.

Here is an example of how it goes... I login as admin, load the mission, set the parameters up how I want them, then start the mission and play a while. Then all the players log out for dinner. But when we log back in and start playing we notice a time shift and the enemy are much more and much harder. I drop back to the lobby and check the parameters and they all seem to be reset to defaults.

I tried this a few times last night and each time I would setup the parameters and when loging out and back in they would be set back to default. I also seem to be able to change those parameters (as admin) then log in and they change, even though the rest of the mission is still in the same spot. Sort of messes up letting friends log in without me to continue the adventure on the settings we wanted.
TWiG [SPOG] 3 Nov, 2013 @ 9:30pm 
-+- Eventually.. the random calls for help from other towns stop showing up. This mission has ran for a couple days now. ;)
Ðeṿ 7 Nov, 2013 @ 11:37pm 
Some problems I've had:
-AI Teammates once dead, revive in the same spot and are not able to be ordered to do anything, they always say they can't do it and won't move from the spot they died.
-Still freezes every now and then, it does seem completely random now as I've played for long amounts of time with no problems but it does still freeze.
-Fast travelling with any AI is a nightmare because they get all spread out and can't or won't really find their way back to you. They also occasionally get stuck inside their parachute and moonwalk across the ground with a deployed parachute.
-I set up a basic base around a building, went to a nearby town and when I came back my base was filled, and surrounded by civilian AI's just standing around everywhere. We're talking maybe 15-20 AI's. It was very strange. It was a real pain because killing them gives you such a sever prestige penalty.
-There seems to be a weird issue where the map only works some of the time. The best way I can explain this is: Sometimes your tasks will update correctly, and building works fine, but other times the building menus, placement and construction is so slow, and anything you do mission wise doesn't work. Pretty vague I know but I can't really pin down what causes this. I find I have to restart the mission many times to get one that works.

I also feel like you should detail in a readme, or briefing, somewhere how the features of this map actually work.
Last edited by Ðeṿ; 7 Nov, 2013 @ 11:38pm
SaOk  [developer] 8 Nov, 2013 @ 2:51am 
Thanks, :) I take a look of those issues soon. There should info in briefing for all functions but I check that too.
Mr_sTuG 8 Nov, 2013 @ 12:02pm 
i find the problem is less the mission's fault but more that arma 3 only has a 2gb of ram limit since it's still only 32 bit i find that causes a lot of lag
Mr_sTuG 8 Nov, 2013 @ 12:02pm 
Last edited by Mr_sTuG; 8 Nov, 2013 @ 12:03pm
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