RimWorld

RimWorld

SRTS
TechnoFox  [developer] 15 Aug, 2019 @ 10:56am
Common issues & Future Solutions
Q: "I dislike the model, and I prefer the old one. (or I'd prefer my own model)"
A: In the next Update I intend to rather have settings for the mod so you can switch with a bool switch to the old model or provide a tutorial on how to switch the textures including how to have your own (literally just a copy paste from one to the other). In addition I will try to make the model better, but unfortunately I am not an artist.

Q: When I build the SRTS it vanishes?
A: I recently tested on my isolated game, it seems to work, if you have any mods that edit the transport pod or the original CPT mod then it will most likely create issues. I will try to see if I can fix this but once again this is a learning experience for me, and I will try my best to fix it as timely as possible.

Q: The weight distribution doesn't match actual physics?
A: Yes, the previous value for the weight is the same as the previous mod. (most likely so that the caravan would become immobile after landing) In addition the ability to carry 4000lbs of weight was more of a balancing issue, CPT had a weight of 1000 which was great but I usually used this for troop carry or resource carry and often found that I became over weight often. So I increased the weight carryable, and made the recipe at a higher cost. This is for balance, it is intended so that the resources needed would be difficult to find but not be absolutely detrimental to the colony to acquire, and once acquired the player would be able to ship large quantities over long distances at relatively low cost.

To reiterate, I have a little background in coding and modelling, I used this mod for a while then decided it be great to put it on the workshop. I hope you guys can enjoy it like I did, and I'll do my best to improve over time and thank you for your patience.
Last edited by TechnoFox; 18 Aug, 2019 @ 5:13pm
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Showing 1-5 of 5 comments
UnhandsTool 22 Aug, 2019 @ 12:48pm 
I've noticed that when you first build it you can have it in any orientation you want, but once you've taken off with it it will automatically snap to facing "north" and can't have it's orientation changed from there. It wouldn't matter as much if it was a square, but as it's a rectangle it can make landing in tight places a bit tricky.

Overall, awesome mod!
Ven 1 Sep, 2019 @ 7:14pm 
The "Aircraft" Tab is available when i start the game - I assume that's for this mod? However, as soon as i research the tech needed to build them...the table goes away. I don't get it.
Fat Gorilla 28 Sep, 2019 @ 11:03am 
when i trade ic ant unload the items from the ship when back at base
Lunrun 20 Oct, 2019 @ 10:58pm 
Just had it disappear after creation, wasting many, many materials Wish there was a fix for this
Lunrun 20 Oct, 2019 @ 11:04pm 
Had both this and SRTS expanded
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Showing 1-5 of 5 comments
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