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Ohh while writing this I found out that the interior were set to small grids only, so when the rotors were finished with the few small grid I had on the target it were aiming at debries floating 20-30 meter or so, OR it destroyed the small grids and kept on firing since the large grid were still "there"
I will redo my test, sorry for this man!
Edit: I redid my tests and yes they are behaving very weird when placed at the tip on my pylons atleast, facing forward so that the gatling are aligned with the base when aiming straight forward, in contrary to 90 degrees when base rotor is placed on the hull.
Spinning around not being able to "lock in", and the angle of attack or dead area is very tough, both pylons almost cant fire at the target at the same time, even though when normal gatling turrets can do so without shooting the ship so to speak.
Anyway, When there is NOT a target, the turrets just spin around, and fire at random until there's another target. I have pirated a few ships that are scattered around my base, but I have complete control over them, so I'm not sure why the turrets are seizing.
I started with one modded turret but it was spinning, so I tried it with the rocket launcher, and it was still firing off into my base. I was able to take a video of it, and if I figure out how to put that here I will...
Edit: Sorry, just saw you wanted them here
I think I know what they are doing however,
the spotting turrets are trying to fire at space pirate scrap around your base
However because they can't directly see it, they only target it for a short duration, then return to idle, hence the back forth
You can check if it is this issue by going into the terminal of the script and it will alternate between 'IDLE' and TARGETING ~location of a supposed 'target'~ (you'll need to scroll down to see it though)
Happens a lot on bases on the ground or based on asteroids located on voxel normally, but just finding the loose scrap around your base and making sure all pirate blocks are belonging to you, even just could be something as small as an LCD hidden away or floating through space,
As far as stopping them shooting through your ship, try setting some rotor limits to stop them aiming at things they shouldn't, This should work reliably and be easily tunable
It was the debris, I just built a tower with one turret, and followed the shots untill it stopped shooting, thank you so much, I can't wait to use this mod!
If there is any scrap left even if the spotting turret doesn't see it the guns will try to destroy it through voxel, apart from that are you using any modded turrets?