Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Global winter, even on desert tiles may look nice, but radiation based on global nuke deployments seems off a bit. Ah well, how about some space detonations for temporary widespread tile damage (EMP nuking wasn't something commonly known back then, flavor text is appriciated as well!
"25%,50%,75% and 100% should also do stuff, 100% being kills when not fortified or something like that."
I have no idea what you mean with that scentence.
"Global winter, even on desert tiles may look nice"
Unfortunitly this wont be possible due to the way the weather works in the game as its set once the map itself its build, as far as I know there is no stable way of weather changes due to scripts. emphasys on the 'as far as i know'
'radiation based on global nuke deployments seems off a bit.'
I'm well aware of this, and yes, youre fully right, it is off but IMO its alot more entertaining in this manner than it is if i'd do it realistically or semi-realistically
' how about some space detonations for temporary widespread tile damage '
This should actually be possible thanks to the GUI system that they implimented and I might actually pick up on this one at some point