Oxygen Not Included

Oxygen Not Included

DGSM - Duplicants Generation Settings Manager // by @Ony 👾
dreamling 30 Aug, 2024 @ 8:38am
游戏中刷出人后选人自定义瞬间崩溃
This is crash script

Tried to add minions beyond the allowed limit

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at CharacterContainer.SelectDeliverable () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0
at Util.Signal (System.Action action) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KToggle.Click () [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <e9635660f69b4d9d84c085aeda3be353>:0
Build: U52-626616-V
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dreamling 30 Aug, 2024 @ 8:54am 
I just shut down all the modules and turn this one back on. It's useful.
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