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Life:
Work:
Have:
Pain:
Fight:
Hunt:
Boss:
Misc:
Mile:
Fight/hunt
Kill XX Werepig
Kill XX Bunnymen
Kill XX moon island creatures.
Kill XX shadow creatures
Kill XX Monkeys/Shadow Monkeys
I mean.. Fight/hunt tab can have soo many outrages fight to take/kill. :D
Eat:
Eat XX veggie
Eat XX fruit
Eat XX meat
(obviously these are separate from crockpot dishes)
Plant:
increase tree/seed from 200 to 1,000? 200 is like 5 minutes work.
Food:
Build XX Advanced Farm (not too much. waste of space/resource)
Build XX Drying rack
Build XX Mushroom Planter
Have:
all three (red/blue/green) funcap (please give +7 or above for these)
MISC:
Dig XX Graves
Mile:
remain fed for 300sec
remain sane for 300sec
Obviously.. I don't know how to code. So I don't know how hard these suggestion is. :P
The insanity achievement should tick up if at 15% of max sanity or lower, instead of 0.
food achievements shouldn't be specific foods.
For Wigfried the vegie foods are already excluded in the code, only the UI says she has to eat all 40.
Does Warly have a diet?
EDIT: I was refering to the achievement ideas. Like Popcorn, Tallbird Egg, etc.
If you implement a drown achievement, if that mod is detected it could instead be swim for x time.
Compatibilites with other mods comes later.
Especially adding achievements which can only be achieved if you install another mod is not a good thing
Without the mod it would just be the drowning achievement.
It could work regardless of what mods are used methinks.