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Would also be cool if the ghost was visible, half of the time when he comes up you have no idea which way to go since his distortion field is so unbelievably hard to see.
You should add more random events , like somethings happens in the lab when the power goes
and add a bit of light in the corrupted mansion
its gmod it is instable cause its a sandbox experimental game
yeah cause the devs ♥♥♥♥♥♥ something up with the september update all we can do is wait
Ideas that make this map better: Many more features and tech in this map.
How to improve: Perhaps try your hand at 3d jumpscares or animated jumpscares. Maybe add random events in the map that can cause your main strategy to no longer work (without warping). Also, I'd like to see the warping removed (aside from the monsters that should be able to and not just any jumpscare).
A: The ghost detector was definitely very creative, and was my most favorite part.
Q: What concepts or ideas make this map better than other horror maps?
A: The unknown is really scary.
Q: Which (of anything) may improve to make this map more scary and quality-like?
A: 1. Lower the rate of teleportation, or add a way it triggers, not just random.
2. Add footsteps or noises the thing makes, since some people play by themselves, they can't carry ghost detector and key at the same time. Adding footsteps or some kind of noise to show the ghost is near or closing in would be amazing.
3. Change the color of the ghost on the map, blinking green really hurts to look at, maybe a red color to represent the ghost would be fitting.
4. Maybe add a 3d model of the ghost, that way it would help people strategize the way they can move around the map.
5. Add more upgrades or weapons to utilize. (maybe find an upgrade that let's you see the ghost on the ghost detector camera only, etc)
I think that's all, I can't wait until part 3, you are best horror map maker out there yet.