Torchlight II

Torchlight II

DROP and LOOT 2.0
Lepo  [developer] 7 Oct, 2013 @ 6:18am
Mod status and feedback
Hi guys.
First of all this mod is fully working, but i haven't fully tested it in game so i want to consider it as in a beta stage.
With editor it's possible to make some tests and it seems fairly balanced, but game experience could tells another story.
So, please give me all the feedback to improve it as far as i can.

Cheers!
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Showing 1-15 of 17 comments
Lepo  [developer] 8 Oct, 2013 @ 7:54am 
Version 1.04

-Slightly increase drops from normal monsters.
Last edited by Lepo; 8 Oct, 2013 @ 10:53am
Lepo  [developer] 8 Oct, 2013 @ 10:53am 
Version 1.05

-Respec potion can now stack up to 99
-Breakables drops health, mana and rejuvenation potion with a 8% chance, scrolls with a 6% chance (up from 3%) and gold with a 47% (down from 50%) chance.
roberto tomás 19 Feb, 2014 @ 5:23am 
I enjoy this mod but all the "A lot of existing affixes can now roll on many more items" changes I wish were separate.
Pindaddy 14 Oct, 2014 @ 5:58am 
Can i use the mod in multi-player aswell?
Lepo  [developer] 14 Oct, 2014 @ 7:28am 
Yes, of course.
Pindaddy 14 Oct, 2014 @ 7:33am 
Wold the other person need the mod too?
Pindaddy 14 Oct, 2014 @ 7:34am 
And would it work i a regualar server?
Lepo  [developer] 14 Oct, 2014 @ 7:46am 
As far as i know both players need the same mods to play together, so it doesn't work on a regular server.
Pindaddy 14 Oct, 2014 @ 7:08pm 
Okay New to the modding sene i just got back into tl2 after playing vanilla for ever.
A Lizard 17 Dec, 2014 @ 9:49pm 
Having the special socketables in the regular drop pool is nice, but could you lessen the rate for transmutes, or at least get them to average better? I've lost count of the number of times I've gotten a level 5 One Eyed Willy's Other Eye from transmuting three level 36 ember shards together, which is a little frustrating.
Question 21 Jan, 2016 @ 7:16pm 
Does this mod fix boss chests using the wrong spawn class?
Question 22 Jan, 2016 @ 12:25am 
Why did you remove the eye of gunnbrenn from gunnbrenn? He only has the generic champion drop table now.
Lepo  [developer] 22 Jan, 2016 @ 1:58am 
Originally posted by Question:
Why did you remove the eye of gunnbrenn from gunnbrenn? He only has the generic champion drop table now.


All the uniques and specific gems can now drop from anybody. This was done to allow you to farm things instead of praying for that drop. For example i remember first boss has just a chance to drop his gem. If he doesn't drop you have to complete the game and hope for his drop again in NG+ or reroll the world by opening it to lan and some procedure i don't exactly remember but surely was boring and tedious.
With drop and loot you can now just farm bosses and always have a chance to get any of the gems available in the game.
Question 22 Jan, 2016 @ 7:38am 
The problem with that is they now only drop within a certan level range (unless you ticked the ignore range box). I dont know what the drop chance is but it seems fairly low to get what you want...i managed to get a couple of eyes from farming the warbeast armory pretty quickly (10 mins or so i guess), but i couldnt get any from farming higher level bosses or chests.

I got a vyrax heartfire from a much lower chest, i dont know if thats a fluke or not, but ive gotten random low level socketables from high level chests as well.

I would suggest allowing other bosses to drop the boss specific gems (e.g. regent can drop eye of modrox or whatever) but still allow the bosses to drop their own boss specific items, so you would be able to farm a particular boss to get a gem if you wanted it.
hukutka94 2 Aug, 2016 @ 12:48pm 
I will duplicate my comment here.

When you combine 3 gems there is a huge chance that you will receive some eyes of lower level, then a gem of equal level!
This is caused only by your modification.
I tested with and without your mod.
Can you fix this somehow? :steamhappy:
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