XCOM 2
[WotC] International Combat Uniforms
 This topic has been pinned, so it's probably important
∑3245  [developer] 25 Aug, 2019 @ 8:31am
General Feedback Thread
If you think you have a good constructive idea on what could be improved in this mod, then post it here.
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Showing 1-10 of 10 comments
MikeFoxy 25 Aug, 2019 @ 1:21pm 
Now that I've gotten the chance to get in game and take a look at all the different pieces, one thing I would suggest would be to tie the color of the vest and backpack cosmetics to the secondary armor color, as opposed to the primary, and giving props on the vest like magazines, flashlights, knives etc one set color. I think it'd help add visual variety to the outfits. I'd also suggest making versions of the vests and backpacks that aren't affected by camo patterns, for extra variety.
Last edited by MikeFoxy; 25 Aug, 2019 @ 3:10pm
MikeFoxy 25 Aug, 2019 @ 1:39pm 
Another thing I'd suggest is enabling hair for helmets that are thick enough to prevent clipping, at least with the shorter styles. I would personally prefer to be able to choose between a clean shave or a shorter style, as opposed to all of my helmet wearing guys being bald.
I agree the vests should be secondary color and/or should not be tied to the camo
Foobar 26 Aug, 2019 @ 5:01pm 
Is it possible to add standalone headsets without any headwear and some gasmasks to fit the headwear? There arent that many good looking gasmasks in the workshop yet. There are few but they arent fit to this mod. Also for a bonus you could go for a full face ballistic mask. Would be perfect for the guerilla part of this game with spooky and cool flair.

Also it'd be great if body armours and backpacks were seperate. We could mix the kit. For example the hoodie one has a huge backpack that prevents a ghillie suit combination.
Last edited by Foobar; 26 Aug, 2019 @ 5:03pm
ryousanko 26 Aug, 2019 @ 8:41pm 
I will have to echo the sentiment of other posts here, the fact that vest and the rest fo rthe gear give the soldier a somewhat "plastic-soldier" kinda of look, it would work wonders if you prentend to make them wear Ghillie suits but in some other instances it looks...wierd.

I would suggest to make two version for each (if that convenient/possible ._.) link the vest, backpacks and the rest of the to the secondary color and make an untintable version of them
Grayfox3214 1 Sep, 2019 @ 3:08am 
I get an error when enableing this mod (textures show up black).

With error code:
[0092.17] Warning: Warning, Failed to load 'SldPwr_Std_Shared.Materials.SldPwr_Std_Shared_BareArms'! Referenced by 'WorldWar3.Meshes.Arms.SM_Uniform_04_Arms_Left_M' ('---').
[0092.17] Warning: Warning, Failed to load 'SldPwr_Std_Shared': Can't find file for package 'SldPwr_Std_Shared' while loading NULL

Is this from another mod file which is needed?
boop 9 Sep, 2019 @ 12:42pm 
I agree with mike, a lot of stuff needs to be a set color, like radio handsets, etc.
Sputnik Monroe 26 Sep, 2019 @ 12:32am 
Just here to say I agree about set color for certain kit pieces and setting the armor as secondary color no camo.
looplick 11 Mar, 2020 @ 6:24pm 
Please consider re-visiting this awesome mod and optimizing the meshes etc. The hang-ups really suck.
Last edited by looplick; 12 Mar, 2020 @ 9:39am
Desser 20 Mar, 2020 @ 6:31pm 
Hello all, who knows why all the clothes in mod are in black color?
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