RimWorld

RimWorld

SRTS Expanded
Verence 21 Dec, 2019 @ 3:50am
Conflict with Save Our Ship 2 shuttles
When I launch pawns with the Save Our Ship 2 shuttle to a quest spot or even back to my base, instead of landing the shuttle disappears with all pawns and contents. It was not the case before I installed SRTS Expanded and disappeared after I deactivated this mod, so it's definitely a conflict. Posting it here because I'm getting the following exception which suggests that it's in this mod code and not in SOS2:

Exception in transport pods arrival action: System.NullReferenceException: Object reference not set to an instance of an object
at SRTS.StartUp.DropSRTSExactSpot (System.Collections.Generic.List`1<RimWorld.ActiveDropPodInfo>,Verse.IntVec3,Verse.Map) <0x00168>
at (wrapper dynamic-method) RimWorld.Planet.TransportPodsArrivalActionUtility.DropTravelingTransportPods_Patch2 (System.Collections.Generic.List`1<RimWorld.ActiveDropPodInfo>,Verse.IntVec3,Verse.Map) <0x00045>
at (wrapper dynamic-method) RimWorld.Planet.TransportPodsArrivalAction_LandInSpecificCell.Arrived_Patch1 (object,System.Collections.Generic.List`1<RimWorld.ActiveDropPodInfo>,int) <0x000a9>
at RimWorld.Planet.TravelingTransportPods.DoArrivalAction () <0x000ef>

Verse.Log:Error(String, Boolean)
RimWorld.Planet.TravelingTransportPods:DoArrivalAction()
RimWorld.Planet.TravelingTransportPods:Arrived()
RimWorld.Planet.TravelingTransportPods:Tick()
RimWorld.Planet.WorldObjectsHolder:WorldObjectsHolderTick()
RimWorld.Planet.World:WorldTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
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Showing 1-8 of 8 comments
NECEROS  [developer] 21 Dec, 2019 @ 11:47am 
Okay, thank you. Adding this to the list of bugs to fix!
NECEROS  [developer] 21 Dec, 2019 @ 12:29pm 
Check again. Should work fine.
Verence 22 Dec, 2019 @ 7:11am 
Yeah, seems to be working now, thanks for the quick fix!
Nordak Balrem 6 Jan, 2020 @ 9:52pm 
Considering you are using Save Our Ship 2 with this, are the SRTS shuttles able to travel to the ship?
Verence 6 Jan, 2020 @ 11:58pm 
Originally posted by Nordak Balrem ESQ:
Considering you are using Save Our Ship 2 with this, are the SRTS shuttles able to travel to the ship?
Haven't tried it yet. Other people here say that they are able to travel to the ship but not back to the planet.
Nepenthe 18 Jan, 2020 @ 9:27pm 
I've just tested SRTS + Save our Ship 2; I found if you build an SRTS in space it can fly down to the planet, but it can't fly back up. They can't fly from your spaceship to orbital sites other than orbital mining sites... which crash if you try flying to.

So for now SRTS ships should be considered strictly planet based only.
Cliffood 20 Jan, 2020 @ 12:44pm 
Thats a shame, would love to build a carrier ship and launch bombing runs from orbit
MasterOfGrey 30 Jan, 2020 @ 9:38pm 
I’m going to add to this discussion for Neceros, I could understand if the regular shuttles remained restricted, but if the Genesis at least could be sent up to your spaceship with SoS2 that would be absolutely incredible.
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Showing 1-8 of 8 comments
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