RimWorld

RimWorld

SRTS Expanded
Jerico Hawke 22 Feb, 2020 @ 7:28pm
Ship launched, stuck on map, won't go to destination
Exception ticking SRTSMkIV_Leaving1512912 (at (130, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
at NewHatcher.CompIncubator.Hatch () <0x00056>
at NewHatcher.CompIncubator.CompTick () <0x000f0>
at Verse.ThingWithComps.Tick () <0x0006c>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at Verse.Pawn_InventoryTracker.InventoryTrackerTick () <0x0002b>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch2 (object) <0x00461>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at RimWorld.ActiveDropPod.Tick () <0x0003c>
at Verse.ThingOwner.ThingOwnerTick (bool) <0x00073>
at (wrapper dynamic-method) RimWorld.Skyfaller.Tick_Patch1 (object) <0x00043>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)

I got this repeating error with the latest version of the mod on steam. I used the latest release on github, and it did nothing to fix. If there is anything at all I can do to fix this, any assistance would be greatly appreciated.
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Showing 1-6 of 6 comments
Smash Phil  [developer] 22 Feb, 2020 @ 9:34pm 
Looks like you have some kind of hatching mod, which is causing conflicts with the SRTS skyfaller
Jerico Hawke 22 Feb, 2020 @ 10:17pm 
could you break down what a hatching mod is? I can try and find it and mess with it to fix it.
thanks for the response!
NECEROS  [developer] 22 Feb, 2020 @ 11:08pm 
Not sure, but this is why NewHatcher.CompIncubator.Hatch. Maybe genetic rim? QEE?
Last edited by NECEROS; 22 Feb, 2020 @ 11:08pm
Omega13 27 Feb, 2020 @ 5:56pm 
So is this mod incompatible with Genetic Rim?
NECEROS  [developer] 27 Feb, 2020 @ 7:44pm 
Not that I know of.
Omega13 27 Feb, 2020 @ 8:49pm 
Okay I was just checking as the earlier post implied it *might* be, and I was very interested in trying it out.
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Showing 1-6 of 6 comments
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