RimWorld

RimWorld

SRTS Expanded
SPOLF 8 May, 2020 @ 5:15pm
Bug with bombing runs
Hi!
I've encountered a bug, when during a boumbing runs shells do diaasapear from a cargo bay of the ship, but no explosions or whatsoever follow.

Here is a log:
Exception ticking SRTSMkII_BomberRun22020013 (at (299, 0, 185)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at SRTS.FallingBomb..ctor (Verse.Thing reference, RimWorld.CompExplosive comp, Verse.Map map, System.String texPathShadow) [0x0001b] in <6800bedfa1494913a2248825f4afc7aa>:0
at SRTS.BomberSkyfaller.DropBomb () [0x00100] in <6800bedfa1494913a2248825f4afc7aa>:0
at SRTS.BomberSkyfaller.Tick () [0x00078] in <6800bedfa1494913a2248825f4afc7aa>:0
at Verse.TickList.Tick () [0x0015c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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Showing 1-4 of 4 comments
Smash Phil  [developer] 8 May, 2020 @ 6:08pm 
Originally posted by Паулк:
Hi!
I've encountered a bug, when during a boumbing runs shells do diaasapear from a cargo bay of the ship, but no explosions or whatsoever follow.

Here is a log:
Exception ticking SRTSMkII_BomberRun22020013 (at (299, 0, 185)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at SRTS.FallingBomb..ctor (Verse.Thing reference, RimWorld.CompExplosive comp, Verse.Map map, System.String texPathShadow) [0x0001b] in <6800bedfa1494913a2248825f4afc7aa>:0
at SRTS.BomberSkyfaller.DropBomb () [0x00100] in <6800bedfa1494913a2248825f4afc7aa>:0
at SRTS.BomberSkyfaller.Tick () [0x00078] in <6800bedfa1494913a2248825f4afc7aa>:0
at Verse.TickList.Tick () [0x0015c] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
what shell are you using
Last edited by Smash Phil; 8 May, 2020 @ 6:08pm
SPOLF 9 May, 2020 @ 4:12am 
Standard HE mortar shell/incindeary, after adding them for allowed types of ammunition in mod settings
TetraGrath 9 May, 2020 @ 5:51pm 
Do you happen to be using Combat Extended? This looks like the error that happens with that mod when you try to make a bombing run. If you're not, do you have another mod that might be replacing the vanilla mortar shells?
SPOLF 10 May, 2020 @ 8:10am 
Originally posted by Bowell Shartsman:
Do you happen to be using Combat Extended? This looks like the error that happens with that mod when you try to make a bombing run. If you're not, do you have another mod that might be replacing the vanilla mortar shells?

I do have CE indeed.
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Showing 1-4 of 4 comments
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