RimWorld

RimWorld

SRTS Expanded
Kateye 8 Aug, 2021 @ 9:06pm
Suggestions for functionality
I have a few suggestions:
1) Add an "arrival mode" to the scenario editor that allows you to land via one of the ships. Anything you "start with" should be inside the ship as it lands.
2) Be able to view how long until the ship arrives at its destination, and what its destination is.
3) (Complicated) Allow changing of destination while in flight; this would require real time fuel usage, and would have to result in the ship crashing when out of fuel, which should result in a Site that has everything aboard the ship when it crashed (including randomly injured pawns) and a damaged ship that would require repairs and refueling.
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Showing 1-3 of 3 comments
Smash Phil  [developer] 8 Aug, 2021 @ 9:59pm 
Originally posted by Kateye:
I have a few suggestions:
1) Add an "arrival mode" to the scenario editor that allows you to land via one of the ships. Anything you "start with" should be inside the ship as it lands.
2) Be able to view how long until the ship arrives at its destination, and what its destination is.
3) (Complicated) Allow changing of destination while in flight; this would require real time fuel usage, and would have to result in the ship crashing when out of fuel, which should result in a Site that has everything aboard the ship when it crashed (including randomly injured pawns) and a damaged ship that would require repairs and refueling.

1 and 2 is essentially new content, and 3 is already implemented in Vehicles, the mod that will be implementing land, sea, and air vehicles... thus making SRTS obsolete (which will be rereleased using that as a dependency).

I won't be updating SRTS with anything new, but you'll see 3 in my vehicle mod.
Kateye 8 Aug, 2021 @ 10:08pm 
Looking forward to it. I have long wanted land vehicles, especially since we already have the ability to speed up caravans by riding certain animals.
I do hope you consider adding the ability to have a reusable sub-orbital shuttle as a starting event for scenarios to your vehicles mod at some point.
Last edited by Kateye; 8 Aug, 2021 @ 10:16pm
MagboneD 25 Dec, 2021 @ 8:27am 
Originally posted by Smash Phil:
Originally posted by Kateye:
I have a few suggestions:
1) Add an "arrival mode" to the scenario editor that allows you to land via one of the ships. Anything you "start with" should be inside the ship as it lands.
2) Be able to view how long until the ship arrives at its destination, and what its destination is.
3) (Complicated) Allow changing of destination while in flight; this would require real time fuel usage, and would have to result in the ship crashing when out of fuel, which should result in a Site that has everything aboard the ship when it crashed (including randomly injured pawns) and a damaged ship that would require repairs and refueling.

1 and 2 is essentially new content, and 3 is already implemented in Vehicles, the mod that will be implementing land, sea, and air vehicles... thus making SRTS obsolete (which will be rereleased using that as a dependency).

I won't be updating SRTS with anything new, but you'll see 3 in my vehicle mod.

This is great news! Any idea when Vehicles will be released?

ALSO is there a setting to prevent shuttles from ejecting all contents on landing? When I use a shuttle as assault carrier, I want all pawns unloaded, but the ammo and supplies should stay onboard until needed. It's confusing to drop into a hot zone and have a bunch of stuff everywhere when I want the bird immediately back in the air doing bombing runs.
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