RimWorld

RimWorld

SRTS Expanded
BUG - SRTS ships getting stuck on launch
I am having a problem. I load up the ship (the skip and/or the STRF), no problem. after I choose a destination the ship turns, same as when it flies of the map but, it doesn't move. I can't interact with it at all so basically I just got rid of everything I loaded.

I don't have any shields and it's uncovered. I've only got 2 ideas about why it might be going wrong: (1) I'm currently in the middle of a 'volcanic winter'. maybe some how it see's that as can't fly though. or (2 the more likely) I have this error after booting up the game that started about a week or so ago; despite not adding/removing any mods after starting my new game:

XML error: Could not find parent node named "SkyfallerBase" for node "ThingDef". Full node: <ThingDef ParentName="SkyfallerBase"><defName>SRTSSuperpod_Incoming</defName><label>Superpod incoming</label><thingClass>SRTS.SRTSIncoming</thingClass><graphicData><texPath>Superpod</texPath><graphicClass>Graphic_Single</graphicClass><shaderType>CutoutFlying</shaderType><drawSize>(2,2)</drawSize></graphicData><skyfaller><movementType>Decelerate</movementType><shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow><shadowSize>(2,2)</shadowSize><anticipationSound>DropPod_Fall</anticipationSound><anticipationSoundTicks>100</anticipationSoundTicks><motesPerCell>0</motesPerCell></skyfaller></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Same error for every ship class in this mod.

If you have any solutions I would love to hear it. or if you need more information I can do my best to assist.

Sorry that my first post to you is a problem. I truly love this mod and it's a must have in all my mod lists. regardless of my problem I hope you and your team continue to work on fun and awesome projects.

Thank you for your time and effort.
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Showing 1-3 of 3 comments
reaperman197 24 Jun, 2022 @ 9:38am 
Nice to see I'm not the only one with this bug.
I hope this will be able to be resolved, it is a amazing mod.
Dezerker 15 Aug, 2022 @ 9:39pm 
has anyone found a way to get the drop ship unstuck, its kinda breaking my save XD
CaptainZyliss 24 Aug, 2022 @ 9:56am 
Haven't tested the SRTS ships recently but all the 'Shuttles' from "Save our ship" seem to be working fine in my latest game. They act just like the SRTS ships. so if you're still having problems that may be a good substitute, as much as it pains me to say that.

Originally posted by Dezerker:
has anyone found a way to get the drop ship unstuck, its kinda breaking my save XD


Now that I think about it that may have been the conflict. In my previous game where I had the original error, I had both the "Save our Ship" and the "SRTS ships" installed. I wonder if those mods were conflicting at the time.

I have them both installed in my newest game too though. I've only used shuttles from "Save our ship"; with success. When I am able I will try building the "SRTS ships" again and see if I'm having the same problem.
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Showing 1-3 of 3 comments
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