The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

POTATO PACK 1: Interesting Items
 This topic has been pinned, so it's probably important
☢ Nato Potato ☢  [developer] 19 Sep, 2019 @ 3:49am
Bug Reports
Having issues with the mod? post here.

Check your debug console for any error messages and include those as well.
Last edited by ☢ Nato Potato ☢; 23 Feb @ 5:41pm
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Showing 1-15 of 84 comments
Ginji23 19 Sep, 2019 @ 4:16pm 
wooaah my game is really laggy after the update of this mod. Disabling it fixes the issues, but obviously I can't use this mod if it's disabled.
☢ Nato Potato ☢  [developer] 19 Sep, 2019 @ 4:38pm 
only with the latest update? strange, might roll it back until I can see what's up
Ginji23 19 Sep, 2019 @ 4:39pm 
I have a LOT of mods enabled, so it could be a conflict, but it would be a full-time job to figure out which is the cause.
Ginji23 19 Sep, 2019 @ 4:39pm 
But yeah, it was working fine yesterday and the day before, until the mod updated today.
☢ Nato Potato ☢  [developer] 19 Sep, 2019 @ 4:41pm 
if you open the console (~) are there error messages? if there are any from the pack it would help to know what file and line number they say
Last edited by ☢ Nato Potato ☢; 19 Sep, 2019 @ 4:42pm
Ginji23 19 Sep, 2019 @ 4:42pm 
I'll check when I have the time and keep you updated
Ginji23 19 Sep, 2019 @ 5:20pm 
This is about all I could find in my log: [INFO] - Running Lua Script: C:\Users\ginji/Documents/My Games/Binding of Isaac Afterbirth+ Mods/potatopack1_1846529189/main.lua
[INFO] - Lua mem usage: 6058 KB and 823 bytes
Here is the full log: https://pastebin.com/mRrhQbmY
☢ Nato Potato ☢  [developer] 19 Sep, 2019 @ 5:41pm 
there's a lot of errors from 'more mushrooms', does disabling that have any effect?
Ginji23 19 Sep, 2019 @ 5:43pm 
Huh, would you look at that, it works now :p
idk why your mod is suddenly incompatible with that one. It worked fine until today...
☢ Nato Potato ☢  [developer] 19 Sep, 2019 @ 6:03pm 
ah, there's a problem with it where it doesn't use the actual player count, it just checks for 4 players, so if there's only 1 player its checking for and not finding a player 3 times every frame, which causes issues later on when it tries to adjust player stats or check their items

tried running the game with the mod and noticed slowdown, fixed that issue and played and it seemed fine, told the mod makers about it but since they haven't done anything since 2018 I doubt it will get updated

if you don't mind editing lua could you check if it makes a difference?
basically just go into the mods statAPI file and replace all the instances of
'for i = 0,3 do'
with
'for i = 0, Game():GetNumPlayers() do'
Last edited by ☢ Nato Potato ☢; 19 Sep, 2019 @ 6:04pm
Ginji23 19 Sep, 2019 @ 6:25pm 
The fix you suggested didn't seem to work, it's still plenty laggy. It's fine though, I value your mod much more than a silly mushroom mod.
Thanks for the help and the invested interest, you're a good modder <3
Good luck with your mods in the future.
Jazz 20 Sep, 2019 @ 8:56pm 
2 bugs I've found so far:

1. Happy shroom causes severe lag upon pick up (for seemingly no reason).

2. Cursed mirror causes a transparent, passive and invincible Isaac to appear and slowly move around the room, preventing the room's doors from opening as if it were an enemy. (Got this one during a good greed run, rip)
☢ Nato Potato ☢  [developer] 21 Sep, 2019 @ 7:05pm 
still trying ot work out what would cause the happy shroom to lag as I don't notice anything on my end, the transparent isaac is intentional but should not be locking the rooms, will look into that
Ginji23 21 Sep, 2019 @ 7:59pm 
For me, the mirror Isaac would make cleared rooms locked for a split second, but would immediately unlock afterwards.
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