Don't Starve Together

Don't Starve Together

Adventure Mode (like DS)
Serp  [developer] 29 Aug, 2019 @ 9:02am
Known Bugs / Planned features
Major bugs:
-


Minor bugs:
- On Two Worlds level it can happen that the islands are one big landmass instead of 2. But should not happen too often.
- some bodyparts of the player on throne might be invisible, if not using a skin for that bodypart. Dont know why.
- Were-woodie will be invisible when doing shadow-hand animations on worldjump or sitting on the throne.
- Instead of using the diviningrod to fully complete the teleportato, you can also load the game.
- Insanity Obelisks and other blockers wont block completely, often you can pass them at the edges. Unfortunately I don't know if there is a way to tell the game to also place them near/on water. If you know, tell me.
Last edited by Serp; 5 Aug, 2022 @ 10:32am
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Showing 1-15 of 47 comments
Terra B Welch 29 Aug, 2019 @ 4:33pm 
I actually set teleportato's kept items per worldjump to 5 and use the skin staff mod. I still only bring 4 actual items, the 5th is the skin staff to circumvent bug #1.

To circumvent the no wormhole issue, I've found currently the best option is to set archipelago to NEVER be chapter 1. Still I hope the wormhole issue gets fixed, at least for DS setting.
Serp  [developer] 29 Aug, 2019 @ 5:36pm 
Only items on the x first inventory slots are transfered, no equipped items (unless you set the setting to "everything". This is because how should I determine what items you want to transfer, if you set it. eg to 1 or 2? The only way to code this is to use the first x slots.

Thanks for pointing me on the skin staff mod, maybe I can add the skin back with help of commands used within this mod.

I'm currently working on the wormholes. I have to add them manually to every island and also manually connect them. Currently thinking about some kind of algorithm to connect them kind of randomly, but still in such a ways you can reach all islands...
Terra B Welch 29 Aug, 2019 @ 6:11pm 
I know how the inventory thing works, I was just saying personally I set it to 5, but will probably make a mod to give a starting skin staff for the sake of being able to keep that setting on 4.(For playing with others.)

Also sorry for silly complaint but why is the epilogue called "MaxwellHome" and not "Checkmate"?
Serp  [developer] 29 Aug, 2019 @ 6:50pm 
I guess it is normal to assume you are reporting a bug with the 4/5 items thing in this bug section, instead of just justifiying why you set it to 5 :D
Unfortunately the author of the staff mod is an "a**hole, he makes his code "unreadable" by removing all, dont know the english word, all "\n" in string coding :D So it will take me half an hour or more to find the correct line, instead of seconds... maybe you want to try to find a line that does something like Setskin(inst,skinname) or so?

its called maxwellhome in the gamefiles, I did no check the strings section cause it sounded reasonable. But renamed it to checkmate now.
󰀛Baku 30 Aug, 2019 @ 2:10am 
crash [00:00:56]: DoLuaFile Error: #[string "scripts/map/level.lua"]:223: Could not find a task called The other side force
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
󰀛Baku 30 Aug, 2019 @ 3:23am 
I fixed the skin bug
Send me
Serp  [developer] 30 Aug, 2019 @ 5:49am 
Ah.. stupid me... I forgot to remove an invalid task (was experimenting with Two worlds level, so force them to be always islands, but I don't think there is much I can do, but the chance for islands should be high enough)

@Baku:
please write me at Klei forum https://forums.kleientertainment.com/profile/881349-serpens/
Or use github https://github.com/Serpens66/DST-Adventure-Mod
Last edited by Serp; 30 Aug, 2019 @ 8:04am
Serp  [developer] 30 Aug, 2019 @ 6:24am 
@Terra M Welch:
The logic behind the wormholes on Archipelao is currently:
two islands with 1 wormhole, and the rest with 2 wormholes. You start at one with 1 wormhole and then can travel from one world to another. The order of islands is random, but you don't have to revisit a previous island, it is kind of straight forward.
If you have a better idea and especially the code/algorithm for another way to connect the islands, let me know (we can add as many wormholes as we want)
guguguh 30 Aug, 2019 @ 1:18pm 
I couldn't see the cutscene where maxwell GAME ENDED himself after getting free'd from the throne.
Serp  [developer] 30 Aug, 2019 @ 3:06pm 
@Door-kun, can you described what happend instead and at best, can you provide a logifle?
Also were you host or server from someone else or dedicated server and/or caves enabled?
edit: you can write this command in console to jump to next level: TheWorld.components.adventurejump:DoJump() (if you want to try to replicate it again for the logifle)
edit: just pushed an update, maybe I fixed the bug that you had, not sure.
Last edited by Serp; 30 Aug, 2019 @ 3:37pm
Terra B Welch 30 Aug, 2019 @ 3:21pm 
I'm only wondering, what about wormholes in two worlds?
In adventure mode there's two wormholes connecting the two islands, one is a sickly one the other isn't. I'd suggest not having the one be sickly though when playing with more then 1 player.
Serp  [developer] 30 Aug, 2019 @ 3:38pm 
@TeraMWeich: One of the recent updates added wormholes to two worlds, one at island1 and one at island2.
Last edited by Serp; 31 Aug, 2019 @ 7:10pm
Terra B Welch 9 Sep, 2019 @ 9:15pm 
The Game is Afoot and A Cold Reception have their day/night cylce clocks backwards.
Also Darkness seems to be a 10 day autumn into permenant summer, instead of permenant autumn like in DS.
Terra B Welch 10 Sep, 2019 @ 7:14am 
Also wilson and webber weren't keeping their beards between chapters. I did have it set to not allow character changes between chapters.
Terra B Welch 10 Sep, 2019 @ 7:17am 
One last report. Health, hunger and sanity values also do not carry over between chapters, they get reset.

In SP adventure mode you kept your health, hunger and sanity values upon completing a chapter unless they were below 50%, in which case they'd go back to 50%
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