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To circumvent the no wormhole issue, I've found currently the best option is to set archipelago to NEVER be chapter 1. Still I hope the wormhole issue gets fixed, at least for DS setting.
Thanks for pointing me on the skin staff mod, maybe I can add the skin back with help of commands used within this mod.
I'm currently working on the wormholes. I have to add them manually to every island and also manually connect them. Currently thinking about some kind of algorithm to connect them kind of randomly, but still in such a ways you can reach all islands...
Also sorry for silly complaint but why is the epilogue called "MaxwellHome" and not "Checkmate"?
Unfortunately the author of the staff mod is an "a**hole, he makes his code "unreadable" by removing all, dont know the english word, all "\n" in string coding :D So it will take me half an hour or more to find the correct line, instead of seconds... maybe you want to try to find a line that does something like Setskin(inst,skinname) or so?
its called maxwellhome in the gamefiles, I did no check the strings section cause it sounded reasonable. But renamed it to checkmate now.
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
Send me
@Baku:
please write me at Klei forum https://forums.kleientertainment.com/profile/881349-serpens/
Or use github https://github.com/Serpens66/DST-Adventure-Mod
The logic behind the wormholes on Archipelao is currently:
two islands with 1 wormhole, and the rest with 2 wormholes. You start at one with 1 wormhole and then can travel from one world to another. The order of islands is random, but you don't have to revisit a previous island, it is kind of straight forward.
If you have a better idea and especially the code/algorithm for another way to connect the islands, let me know (we can add as many wormholes as we want)
Also were you host or server from someone else or dedicated server and/or caves enabled?
edit: you can write this command in console to jump to next level: TheWorld.components.adventurejump:DoJump() (if you want to try to replicate it again for the logifle)
edit: just pushed an update, maybe I fixed the bug that you had, not sure.
In adventure mode there's two wormholes connecting the two islands, one is a sickly one the other isn't. I'd suggest not having the one be sickly though when playing with more then 1 player.
Also Darkness seems to be a 10 day autumn into permenant summer, instead of permenant autumn like in DS.
In SP adventure mode you kept your health, hunger and sanity values upon completing a chapter unless they were below 50%, in which case they'd go back to 50%