Team Fortress 2

Team Fortress 2

Spectral Sword
Moat 22 Sep, 2015 @ 3:00am
da stats
+Spooks enemies so bad that they die to death
-Is always sad because it is a ghost sword
-Cannot hit because it is a ghost sword
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Showing 1-8 of 8 comments
BELL TOAD BOLD 23 Sep, 2015 @ 7:49pm 
@"wow a spy" 2spooky4me
Rank 1 DUI 23 Jul, 2016 @ 6:29pm 
Here are my ideas for stats for this amazing weapon:

*Build up a rage that can do +50 damage and swings 25% faster

*Swings 20% slower

*Does -10 damage
Paper 29 Sep, 2016 @ 8:40pm 
This weapon deploys and holsters slower

No fall damage on wearer
-8% base move speed on wearer

Gives increased speed and jump height with each head you take (to a maximim of 5 heads).




Or just another eyelander reskin.
Last edited by Paper; 29 Sep, 2016 @ 8:41pm
AironG 30 Sep, 2016 @ 8:47am 
+weapon deploys and holsters faster
+5% swing speed
+5% speed

-20% base health on wearer
-25% damage
-once drawn, must kill before withdrawn or else -50% health left (unless 1 health)

gives increased speed, jump height, health and damage with each head you take (up to 3 heads)
[so the final stats with 3 heads will be:
+11% speed (+2% each head)
+5% swing speed
+weapon deploy and holster speed
-14% of base health (+2% each head)
-10% damage (+5% each head)]

This would make some sense as ghosts are faster and cant hit people. But since it needs to hit people it will have lesser damage output. 25% lesser dmg and 20% lesser health seems a lot to give up for a demo but after getting the heads, demo moves WAY faster and could deal some damage too. A very scary combo
playername 10 Aug, 2017 @ 10:49am 
Here's a stat idea.
Make it have the eyelander's stats,but instead of boosting your speed and life,it just gives you bonus damage with every head
Scrangican 11 Oct, 2018 @ 2:10pm 
Spoop Sword
+/- sword stat
+ 20% faster swing speed
+ on hit: fill spook meter

When spooky mode is activated, you will move 40% faster and will boo stun any enemies that you hit.
Hedera 13 Jan, 2019 @ 10:57am 
let's change up demoknighting with this

+ 25% less self blast damage
+ Alt fire throws the sword in an arc, spooking enemies and returning when it hits a surface
+ 25% switch from and switch to speed
- cannot equip a shield
- 50% damage on non-spooked targets

Instead of the classic charging demoknight, this allows more of an arc-based pouncing style.
The reduced self blast damage and increased switch speeds encourage sticky jumping to targets, and throwing the sword to spook them to deal full damage. It's a niche situational style, but all demoknighting is that to a degree. So, how is it?
Hsmeilop 30 Mar, 2019 @ 8:06pm 
+crit grants jumpscare which disables the enemy's attack (just like the HHH monster)
+When being soaked or burned, it increases melee range even more
-damage decreased if the user is being soaked or burned
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