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I think it would be great (from a realism perspective?) if the afflicted pawn got lots of minor injuries in the course of their life and never noticed. Maybe they scar more easily, because they don't notice the injuries in time to treat them well? Maybe they don't always "patient" even when injured because they don't notice?
You can only have a single more likely from my testing. I provided the base code for pyro to show how it works in the top post. MY code follows that code in how it works.
It WOULD be possible to modify that behavior via C#. It would certainly make several of the traits more palatable to me if it only happened 50-75% of the time.
No worries about compatibility issues! ...and given how players are happy to complain, I cannot imagine you getting less feedback ;)