Don't Starve Together

Don't Starve Together

Magic Torch
Jack  [developer] 30 Aug, 2019 @ 8:25am
Bug Reports section
Post any bugs found here.
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Showing 1-9 of 9 comments
BOBCAMO 26 Nov, 2019 @ 3:25pm 
not sure if anyone else has gotten this, but i have a bug i've found, this isn't the only mod i've had the exact thing happen with. small updates recently apparently have caused this. when using the green gem one, picking any of the ferns or other things that grow out, not only can't be dug up, BUT cause the server to crash after picking them. haven't noticed anything else yet as i've only used the blue and red gem mainly. was just testing the other one's to see what they looked like til that bug happened lol. but awesome MOD BTW.

Edit: posted this in a comment thinking you didn't have a bug thing, deleted it and put it here lol.
Jack  [developer] 26 Nov, 2019 @ 3:59pm 
Thanks for posting here and following the rules lol. I give you a gold star for being the only one. I ll look into this and get back to you as soon as i know something.

Following standard procedure:
Did you have this on a caves or non caves world?
Did you have any other mods active?
Did you happen to see a crash log pop up when this happened? And if so can you post it here?
BOBCAMO 27 Nov, 2019 @ 3:16am 
lol, oh thanks. i always do cave worlds, yes. yeah, i have like 30 mods usually lol. but so far all mods currently used and i've had to make over 5 worlds testing to make sure that majority coexist, with the exception of not yet getting to use a couple that are just enabled at the moment.

just did a test while writing this on a new world with ONLY this mod enabled, wasn't able to reproduce it, but it wasn't the same setup either. what had happened to cause the crash, summer time, very hot part of it, i had Scaled flooring placed, made a torch, placed where the scaled flooring was in my base as i was seeing what they looked like and did, i didn't know what would happen. as soon as i put the green gem in, it started growing things lol, i freaked and quickly hammered it lol. but instead of all disappearing like it did on the test world, a couple of ferns stayed but were... dead i think or wilted from the heat. so every time i went to pick them, it crashed the server, i then couldn't move and a few seconds later the game would say lost connection to server.

i actually have never seen a crash log... "popup" unless you mean in the directories where they normally show. don't know where the crash logs are specific for mod related stuff unless it's the... "client_log.txt" in the Documents locations and then the server one, being in a numbered folder>cluster>Master & caves folder's named "Server_log.txt"
never actually helped before on mods with this game lol. i also did rollback my game that i had this issue on before i built the torches.
also, side not. i had issues with another mod "Stackable Boats" who the author got back to me promptly and apparently there is a Klei side bug going on. this may be a similar issue for what i'm experiencing here also since it's the exact same way the server crashes then client loses connection. not sure if it'd also apply to this instance, or if i just found a specific way that causes an issue lol.
what that modder wrote to me...

@BOBCAMO: tested it yes it was caused by the recent game updates. And no, it is not a bug at my side, it is a bug from the game. The only reason why it does not happen without the mod, is because it is kind of inactive wrong code. so the code is wrong, but is never called without my mod.
https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/non-existing-function-in-anchorlua-component-r23046/
I only can overwrite this faulty game code in an update of the mod.. but I guess it is better to wait for an official fix by Klei.


sorry for the lengthy reply.
伊泽 6 Jul, 2021 @ 6:08pm 
workshop-1505270912 name = " Tropical Experience Return of Them"


[00:02:19]: Mod: workshop-1849174342 (Magic Torch) Registering prefabs
[00:02:19]: Mod: workshop-1849174342 (Magic Torch) Registering prefab file: prefabs/magic_torch
[00:02:19]: error calling LoadPrefabFile in mod workshop-1849174342 (Magic Torch):
[string "../mods/workshop-1505270912/scripts/complem..."]:761: Could not find an asset matching anim/spider_white_2.zip in any of the search paths.
LUA ERROR stack traceback:
=[C] in function 'assert'
../mods/workshop-1505270912/scripts/complementos.lua(761,1) in function 'resolvefilepath'
scripts/mainfunctions.lua(118,1) in function 'resolve_fn'
scripts/mainfunctions.lua(106,1) in function 'RegisterPrefabsImpl'
scripts/mainfunctions.lua(137,1) in function 'RegisterSinglePrefab'
scripts/mainfunctions.lua(169,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(168,1)
scripts/mods.lua(644,1) in function 'RegisterPrefabs'
scripts/gamelogic.lua(302,1) in function 'LoadAssets'
...
scripts/saveindex.lua(285,1) in function 'Load'
scripts/gamelogic.lua(1189,1) in function 'callback'
scripts/playerprofile.lua(1228,1) in function 'Set'
scripts/playerprofile.lua(1079,1)
=[C] in function 'GetPersistentString'
scripts/playerprofile.lua(1077,1)
=(tail call) ?
scripts/gamelogic.lua(1188,1) in main chunk
=[C] in function 'require'
scripts/mainfunctions.lua(1114,1)
[00:02:19]: Disabling workshop-1849174342 (Magic Torch) because it had an error.
[00:02:19]: Mod: workshop-1849174342 (Magic Torch) Registering prefab file: prefabs/magic_fire
[00:02:19]: Check for write access: TRUE
[00:02:19]: Check for read access: TRUE
[00:02:19]: Available disk space for save files: 33203 MB
[00:02:19]: ModIndex: Load sequence finished successfully.
[00:02:19]: Reset() returning
[00:02:19]: link >> success
Last edited by 伊泽; 6 Jul, 2021 @ 6:10pm
Jack  [developer] 7 Jul, 2021 @ 4:25am 
Thank you I will get a fix for that soon.

Edit: Fixed and updated.
Last edited by Jack; 7 Jul, 2021 @ 4:39am
Face 30 Apr, 2022 @ 1:26pm 
First off, I love this mod and thank you for your work on it. We've found an issue where every once in awhile the magic torch will cause things to not be interact-able in the radius around it. It's not consistent but it is annoying. I used it to fight Deerclops and couldn't target him while he was close to it. Or chests won't open when near it.

As far as I can tell it only happens with the red gem version.
Jack  [developer] 30 Apr, 2022 @ 7:57pm 
Klei has been tweeking the target functions and mouse clicks. They have since reported much the same thing you have said here. They have also reverted their mouse click, targeting code back to the original while they work on it. Id like to keep an eye out for this but i cannot replicate the problem. Since the only thing the red gem does is generate a campfire flame and alters nothing else but thermics in the area, i cannot say why this is happening to you.

If you can tell me what excactly you were doing at the time you saw these issues, examples like, its an old torch that used to have x gem in it, or i was fighting x monster near water or edge biome, or any other information of note, like how far away the gem torch was to the things you wanted to click on, it can help me ascertain where there may be a problem.

Thank you for your report and i will look into it.
Thank you for using my mod, and i hope you get enjoyment out of it.
Tell your friends, tell your family, tell your gym teacher to try my mod!
:steamthumbsup: Also try out my Jacks Stuff mod. Its loaded with juicy goodness. Its True! :steamthumbsup:
Last edited by Jack; 30 Apr, 2022 @ 7:58pm
Face 9 Jan, 2023 @ 9:45am 
Originally posted by Jack:
Klei has been tweeking the target functions and mouse clicks. They have since reported much the same thing you have said here. They have also reverted their mouse click, targeting code back to the original while they work on it. Id like to keep an eye out for this but i cannot replicate the problem. Since the only thing the red gem does is generate a campfire flame and alters nothing else but thermics in the area, i cannot say why this is happening to you.

If you can tell me what excactly you were doing at the time you saw these issues, examples like, its an old torch that used to have x gem in it, or i was fighting x monster near water or edge biome, or any other information of note, like how far away the gem torch was to the things you wanted to click on, it can help me ascertain where there may be a problem.

Thank you for your report and i will look into it.
Thank you for using my mod, and i hope you get enjoyment out of it.
Tell your friends, tell your family, tell your gym teacher to try my mod!
:steamthumbsup: Also try out my Jacks Stuff mod. Its loaded with juicy goodness. Its True! :steamthumbsup:


So I've done more testing into this issue. It seems like it only happens at night when the only light is the magic torch (red gem). If you put down a campfire, hold a torch or lantern it goes away temporarily. My guess is the game doesn't think there is light for the purposes of interacting with stuff.
Jack  [developer] 10 Jan, 2023 @ 1:43pm 
Is it a caves enabled world or no caves enabled world? Is it on a night with no moon? Is it in a certain season example: winter, autumn, spring, summer? What other mods did you have active(server and client)? Also are you using a controller? A screen shot of this would help me understand why. As of this date I still cannot recreate the issue to track down a fault.
Last edited by Jack; 10 Jan, 2023 @ 1:50pm
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