Team Fortress 2

Team Fortress 2

The Fire Breather
A Fiery Constructive Critique
Hello!

As an artist, it's important to receive some form of constructive criticism. The following isn't an intent for harassment or any of the sort (I believe you are all very beautifully talented), but more so something to aid in your journeys as developing content creators of Team Fortress 2.


So here are a couple of things I feel need to be fixed:

1.) First and foremost, if players wish to find this appealing, you might want to restructure characteristics of this cosmetic so it will not heavily resemble the Gothic Guise (As seen here: https://wiki.teamfortress.com/wiki/Gothic_Guise ).

2.) Reworking the snout to be more rounded, having a couple of fangs would also be very helpful in details players often personalize. Essentially, reptilian features would be deemed necessary if anything. For instance, to give a menacing look, make the eyes a bit more triangular (a concept will be presented further down this critique).

3.) Perhaps adding in some spines and spikes around the most prominent areas such as the top of the head, spines and spikes around the chin and mawline (jaw) areas, spines also going down the ridge of the back of the Fire breather.


Some solutions and recommendations:

Here is a concept I recommend:
https://media.discordapp.net/attachments/575066696381890600/617734140674179092/20190901_095349.jpg?width=508&height=677

Also, it might be to your benefit to study some physical concepts of the common dragons here:
https://www.artstation.com/artwork/n4BrK

https://en.wikipedia.org/wiki/Dragonology:_The_Complete_Book_of_Dragons < (Personally I detest wikipedia but it is necessary, since book is not available on pdf for free).

Other common concepts:
https://www.pinterest.com/reachcoe/dragon-head-drawing/

More reptilian characteristics can be commonly found here:

https://courses.lumenlearning.com/wm-biology2/chapter/characteristics-of-reptiles/
https://www.nationalgeographic.com/animals/reptiles/
https://www.animalspot.net/category/reptiles
https://cdn.ymaws.com/www.pavma.org/resource/resmgr/docs/3rvs/2018/biascoechea_jose/reptiles_i.pdf (Sorry for spam of links, I am a science teacher, thought this would help tons!)


I, as well as many dragon lovers would love to see updates and development on this cosmetic! :D

Hope this helps! :)

Toodles!
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Showing 1-10 of 10 comments
Square  [developer] 1 Sep, 2019 @ 1:31pm 
Hi there,

Firstly I'd like to thank you for taking the time to write up this feedback, its very gratifying knowing someone likes my item enough to spend time trying to help me improve upon it.

just to respond to some of your points

1. While I certainly see the similarities between this and the Gothic Guise, I'd say the resemblence is fairly minimal, you have to bare in mind that I made this item with compatibility in mind, so stuff such as eye placement remains the same as the default mask and many mask replacements respectively.

2.The more rounded snout is certainly a nice design, but I wanted to stick with a more whimsical fantasy dragon rather than something more grounded in reality. So i've gone for a more pointed snout, its more in line with the type of dragon illustrations I'm fond of, so its more a matter of personal taste.

3.While adding spikes and spines to the top of the head would make it more distinct, it would sadly make the item work much less effectively with pre-existing hats and other cosmetics, this is why i've positioned the spines / spikes where they currently are, to maximise compatibility and to reduce clipping or atleast prevent clipping that looks too dreadful.


Once again thanks for your feedback, i'll bare it in mind If i ever do a mk.2

Cheers!
Last edited by Square; 1 Sep, 2019 @ 1:35pm
Barno #SaveAlienSwarm  [developer] 1 Sep, 2019 @ 1:46pm 
Input on the spikes too, not really feasible due to polygon limitations. Six horns and the mouth internals pushed it already.
I sure hope furries won’t lewd this cosmetic if it’s accepted
KLohger 2 Sep, 2019 @ 5:53am 
trust me they will
A.R.E.S. 2 Sep, 2019 @ 8:49pm 
This critique is insanely in-depth! You have my respect.
I don't think this fits the art style at all... It's great and all but I would hate to see this get accepted into the game.
n1nsen 9 Oct, 2019 @ 9:09am 
Originally posted by Carlos The Nazi:
I don't think this fits the art style at all... It's great and all but I would hate to see this get accepted into the game.
Dude, Yetis are in the game, robots are in the game, and aliens are in the game. The Artstyle is supposed to be over the top and wacky.
Caddie 19 Oct, 2019 @ 8:17am 
TF2's art style has changed and it a lot more wacky and creative now, so let people make what they want because its probably going to get accepted anyways.
Last edited by Caddie; 19 Oct, 2019 @ 8:17am
SkirmishMash 21 Oct, 2019 @ 3:31am 
Originally posted by Spooky Master NinSen:
Originally posted by Carlos The Nazi:
I don't think this fits the art style at all... It's great and all but I would hate to see this get accepted into the game.
Dude, Yetis are in the game, robots are in the game, and aliens are in the game. The Artstyle is supposed to be over the top and wacky.
it's not even a case of the artstyle being over the top and wacky, it's just it being cartoony, which allows these wacky and over-the-top things to exist.
it does fit the art style of tf2, but it doesn't fit the "theme" of tf2 per se.
Caddie 21 Oct, 2019 @ 4:04am 
Originally posted by The Lonely:
Originally posted by Spooky Master NinSen:
Dude, Yetis are in the game, robots are in the game, and aliens are in the game. The Artstyle is supposed to be over the top and wacky.
it's not even a case of the artstyle being over the top and wacky, it's just it being cartoony, which allows these wacky and over-the-top things to exist.
it does fit the art style of tf2, but it doesn't fit the "theme" of tf2 per se.
I agree.
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