RimWorld

RimWorld

Eccentric Tech - Flares [Legacy]
sitemoth 3 Sep, 2019 @ 10:36am
(Bug) Neither flare object nor any light source spawn - SOLVED
Pretty much what the title says. I'm using CE and upon shooting the flare gun, some kind of projectile seems to eject and land (small burn spot where it lands), hovering the mouse over the spot says that there is a flare but it's not visible and no light source spawns. Debug log says the following:

Message logging is now once again on.
Verse.Log:Message(String, Boolean)
Verse.Log:ResetMessageCount()
Verse.Log:Clear()
Verse.EditWindow_Log:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Exception ticking Proj_EccentricSkyFlare7034467 (at (60, 0, 131)): System.MissingMethodException: Cannot create an abstract class 'Verse.ThingComp'.
at System.Activator.CheckAbstractType (System.Type) <0x000f6>
at System.Activator.CreateInstance (System.Type,bool) <0x0005e>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingWithComps.InitializeComps () <0x000a5>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003a7>
at CombatExtended.ProjectileCE.Impact (Verse.Thing) <0x0037e>
at CombatExtended.ProjectileCE_Explosive.Explode () <0x002f2>
at CombatExtended.ProjectileCE_Explosive.Impact (Verse.Thing) <0x00181>
at CombatExtended.ProjectileCE.ImpactSomething () <0x0065d>
at (wrapper dynamic-method) CombatExtended.ProjectileCE.Tick_Patch0 (object) <0x00472>
at CombatExtended.ProjectileCE_Explosive.Tick () <0x0001c>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Explosion could not affect cell (60, 0, 131): System.MissingMethodException: Cannot create an abstract class 'Verse.ThingComp'.
at System.Activator.CheckAbstractType (System.Type) <0x000f6>
at System.Activator.CreateInstance (System.Type,bool) <0x0005e>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingWithComps.InitializeComps () <0x000a5>
at Verse.ThingWithComps.PostMake () <0x00034>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x003a7>
at CombatExtended.ExplosionCE.TrySpawnExplosionThing (Verse.ThingDef,Verse.IntVec3,int) <0x000a9>
at (wrapper dynamic-method) CombatExtended.ExplosionCE.AffectCell_Patch1 (object,Verse.IntVec3) <0x00123>
at CombatExtended.ExplosionCE.Tick () <0x00156>

Verse.Log:Error(String, Boolean)
CombatExtended.ExplosionCE:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

(Maybe) relevant Mods:

- CE (and some CE compatible gun mods)
- Realistic Darkness 1.0

Both loaded before Eccentric Flares. I can provide a full list if needed it's quite a long one..
Hope you have an idea for a fix, loving the mods and comics as well :)

(Solution: Install JecsTools)
Last edited by sitemoth; 3 Sep, 2019 @ 2:22pm
< >
Showing 1-6 of 6 comments
sitemoth 3 Sep, 2019 @ 1:42pm 
Quick addition: I noticed some errors while starting up the game, too. Maybe those cna help finding out what the problem is:


Could not find type named CompAnimated.CompProperties_Animated from node <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)

Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <secondsBetweenFrames>0.10</secondsBetweenFrames> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <sound /> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
sitemoth 3 Sep, 2019 @ 1:43pm 
XML error: <secondsBetweenFrames>0.10</secondsBetweenFrames> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: <sound /> doesn't correspond to any field in type CompProperties. Context: <li Class="CompAnimated.CompProperties_Animated"><secondsBetweenFrames>0.10</secondsBetweenFrames><stillFrames><li><texPath>Things/Special/Eccentric/Flare_0</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_1</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_2</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_3</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_4</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_5</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_6</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_7</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_8</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_9</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_10</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li><li><texPath>Things/Special/Eccentric/Flare_11</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not find type named CompAnimated.CompProperties_AnimatedOver from node <li Class="CompAnimated.CompProperties_AnimatedOver"><secondsBetweenFrames>0.10</secondsBetweenFrames><yOffset>6</yOffset><stillFrames><li><texPath>Things/Special/Eccentric/SkyFlare_0</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_1</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_2</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_3</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_4</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_5</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_6</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_7</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_8</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_9</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_10</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li><li><texPath>Things/Special/Eccentric/SkyFlare_11</texPath><drawSize>2</drawSize><graphicClass>Graphic_Single</graphicClass><shaderType>TransparentPostLight</shaderType></li></stillFrames><sound /></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Aelanna  [developer] 3 Sep, 2019 @ 1:52pm 
Originally posted by sitemoth:
Pretty much what the title says. I'm using CE and upon shooting the flare gun, some kind of projectile seems to eject and land (small burn spot where it lands), hovering the mouse over the spot says that there is a flare but it's not visible and no light source spawns.

Heya! Thanks for the report, and sorry to hear that you've having trouble with the mod. I'm afraid I'm not familiar with that error message, which seems to indicate that the game is unable to find a function call of some sort.

If you are willing to run a test for sanity's sake, try starting a map in dev mode with only Core, JecsTools, Combat Extended, Realistic Darkness, and Eccentric Flares to see if the flare gun works properly? If it still errors out there, something may be wrong with your copy of Combat Extended. If it works in isolation, then there might be a mod incompatibility that I would need to narrow down, and I would need your mod list and load order in order to try to duplicate the error.


Originally posted by sitemoth:
Quick addition: I noticed some errors while starting up the game, too. Maybe those cna help finding out what the problem is:


Could not find type named CompAnimated.CompProperties_Animated from node <li Class="CompAnimated.CompProperties_Animated">

Ah, this is an unrelated issue and comes from me forgetting to flag JecsTools as a required library for this mod. I've added that to the mod required items list; installing JecsTools should make that error go away. :)

sitemoth 3 Sep, 2019 @ 2:21pm 
Originally posted by Aelanna:
Ah, this is an unrelated issue and comes from me forgetting to flag JecsTools as a required library for this mod. I've added that to the mod required items list; installing JecsTools should make that error go away. :)

Me missing JecsTools already was the whole issue, I installed it and now it works. Thanks for the help!
Aelanna  [developer] 3 Sep, 2019 @ 2:37pm 
Awesome, glad to be of help! Hope you enjoy it! :)
echo 6 Sep, 2020 @ 1:43pm 
Hi,
I really like this mod. I have a question. Would it be possible to make visual bullets, I play with realistic darkness mod. It would be nice to use visual ammunition.
Regards
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